7th Ed. 2250 pts (3 Razordons)

Discussion in 'Lizardmen Army Lists' started by the-graven, May 27, 2010.

  1. the-graven
    Kroxigor

    the-graven New Member

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    Lords and Heroes

    Slann Mage-Priest
    -Focus of Mystery + Focused Rumination
    -Cupped Hands of the Old Ones
    -Bane Head
    -Power Stone

    Lvl. 2 Skink Priest
    -On Ancient Stegadon with Engine of the Gods (Lvl. 3)
    -Amulet of Itzl
    -Plaque of Tepok

    Lvl. 2 Skink Priest
    -Rod of the Storm
    -Blood Statuette of Spite

    Scar-Veteran
    -BSB
    -Cold One
    -LA
    -Enchanted Shield
    -Burning Blade of Chotec

    Core

    12 Skink Skirmishers (Blowpipes(Skink Priest here))

    12 Skink Skirmishers (Blowpipes)

    18 Saurus Warriors (Spears(Scar-Vet here))
    -Musician, Standard Bearer

    Special

    20 Temple Guard (Halberds( Slann Mage-Priest here))
    -Musician, Standard Bearer
    -War Banner

    3 Terradon Riders

    Rare

    3 Razordons
    - 1 extra handler

    Total Everything: 2248

    Well the idea is to have the saurii block and TG in the middle wich form some really strong blocks, the EotG takes one flank and the Razordons the other.
    Ok many will comment on the Razordons, but to kill all the handler i have to shoot 6 times normal and have 2 times a stand&shoot reaction, I won't get charged that much since nobody willl want 6 artillery dice S 4 shots at him, that's 36 on average, let's say 1 misfires, then it's still 24 shots, 12 will hit, that's 12 S4 hits and then you have to fight fear causing monster with S5 attacks. And keep in mind that you won't be in range at turn 1 and maybe not even at turn2 so i don't shoot 6 times and I'm not likely to get charged twice after he saw what happened the first time he charged :D
     
  2. camo-skink
    Chameleon Skink

    camo-skink New Member

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    it seems like a solid list but i would tweak it just a little,

    - first, what is the purpose of the skink priest on foot, once it uses its items, at that level most spells either wont be made or easily dispelled, i suggest getting rid of him.
    - the other skink priest looks good, except for the amulet. its a points suck, the only things that are likely to make you have to use that are multiple wounding monsters or war machines, the amulet only stops one. i suggest that you switch it for one of the items lost by the skink priest (rod of the storm).
    - the slann doesn't really need the power stone, especially with focused rumination, once again you can transfer over a skink priest item (blood statue of spite).
    - so far we have freed 100 points :p

    - next on the list is the skink skirmishers, you only need 10, so drop the other four
    - as for the razordons i do like to use them, and i do so often, but my suggest would be to drop it down to 2 since there is a much lower chance of misfire, but still a decent punch.
    - freedom to the 103 points :D

    you can use this on getting another unit of suarus, skinks, special unit, extra handlers, or even a salamander (i actually like the 2 razordon and 1 salamander combo). theres also mixtures of a few of them.

    thats my advice, camo-skink
     
  3. the-graven
    Kroxigor

    the-graven New Member

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    You know what, I'll just wait till the new editon is out and then look at what's changed and look what's good and what not and then make an army list
     
  4. lazylizard
    Temple Guard

    lazylizard New Member

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    you have a slann!!!
    make him your BSB. he's your everything in one model. he's going to be in the center of your fight so the BSB will be near everyone. you can change out the power stone because it really isn't necessary, and put on the BSB. i like the other priests to carry all of the items, but you need to drop him down to a lv1.

    i love the razordons and i never bring less than 3. its worked out well for me so have fun shooting.

    as for your scar-vet, with that much magic, i don't see the need for terradons, use the charm of the jaguar on your scar-vet to take out warmachines and special characters. so much magic, there's only so much that your opponent can dispel. and with that, it should free up some points in which case, another block of saurus wouldn't hurt. but that's just my opinion.

    oh yeah, if you wait for the new edition to come out you probably won't be able to play this list at all.
     
  5. the-graven
    Kroxigor

    the-graven New Member

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    Who knows maybe there won't be a point cap, half of the people on forums say it won't happen(I guess this forum is an exception)
     
  6. the-graven
    Kroxigor

    the-graven New Member

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    Lords and Heroes

    Slann Mage-Priest
    -Focus of Mystery + Focused Rumination
    -Cupped Hands of the Old Ones
    -Bane Head
    -BSB
    -Sun Standard of Chotec

    Lvl. 2 Skink Priest
    -On Ancient Stegadon with Engine of the Gods (Lvl. 3)
    -Amulet of Itzl
    -Plaque of Tepok

    Lvl.1 Skink Priest
    -Rod of the Storm
    -Blood Statuette of Spite

    Scar-Veteran
    -LA
    -Great Weapon
    -Charm of the Jaguar Warrior

    Core

    12 Skink Skirmishers (Blowpipes(Skink Priest here))

    12 Skink Skirmishers (Blowpipes)

    20 Saurus Warriors (Spears(Scar-Vet here))
    -Musician, Standard Bearer

    Special

    20 Temple Guard (Halberds( Slann Mage-Priest here))
    -Musician, Standard Bearer
    -War Banner

    3 Terradon Riders

    Rare

    3 Razordons
    - 1 extra handler

    Total Everything: 2233

    I got 17 points left, does somebody knows something i can use them on, maybe VotFF on the JSOD
    @ Lazylizard: I chose to keep the Terradons for two reasons: 1. I love flying dinosaurs 2. The JSOD can only be at one place a time, so the Terradons will still be usefull if there are more mages/warmachines then just one(really likely) and they can also still march block :D , march blocking is one of the most usefull things in the game, that's where they were also designed for and it's something you don't want your JSOD to do.
     
  7. lazylizard
    Temple Guard

    lazylizard New Member

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    looks good. now just make sure you can march block and blow everything away with the magic ;)
     
  8. the-graven
    Kroxigor

    the-graven New Member

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    Will do, let the Terries march block as much as possible and then blast them away with magic:)
     
  9. the-graven
    Kroxigor

    the-graven New Member

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    I still got one question is it smart to put a priest in skink skirmisher unit, cuz now they can't be redirectors anymore as I want to keep the priest alive.
     

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