This is my first LM list as I am still converting from Dark Elves. Lord- Oldblood- Cold One, Light Armor, Shield, Blade of the Revered Tzunki, Maiming Shield- 286 Heroes- Priest- Level 1, 1x Dispel Scroll, 1x Diadem of Power Skink Chief- Ancient Stegadon, Stegadon War-spear, LA, Shield Scar-Vet- BSB, Cold One, BBoC, Maiming Shield, LA Troops- 770 18x Saurus Warriors- Spears 18x Saurus Warriors- Spears 18x Saurus Warriors 10x Skink Skirmishers 10x Skink Skirmishers Special- 186 3x Terradons 8x Chameleon Skinks Rare 2x Salamander Hunting Packs- Additional Handler 2x Salamander Hunting Packs- Additional Handler Tried to cover all my bases. Will use a skink unit to cover the steg to help b-line for a flank. Rest of the army goes full ahead. Terradons go for warmachines, chameleons harass and march block units I want to be broke away from the army. Salamanders will blast anyone who tries to flank my battle line and be more aggressive if their is no imminent threat. Criticism and advice would be great. Thanks =)
Quite a nice list, but I do have some comments and suggestions. First off, I think you are a bit weak on the magic side. I am aware that this is a combat-oriented army but I think that if you face a moderately magic-heavy army you might receive a bashing in the magic phase. Secondly, a single unit of three terradons will not do you much good, especially given the already mentioned weakness in the magic department. They will probably be blown out of the sky by turn two. Therefore, I highly recommend at least the inclusion of a second unit of terradons. Chameleons are a great drain on points. If you are really keen on using them for march blocking, then a unit of 5 is enough. Though with three saurus units I don't really see the reason for march blocking. You want to get into combat asap and if your opponent decides to march his units then you're in luck I would rather have at least two units of terradons (yep... i really like these guys) to protect your flanks in addition to the salamanders (which are great by the way) Possible uses of terradons in your case: drop rocks on fast cavalry, small units of archers or skirmishers, charge warmachines, protect weak flanks using hit and run and diverting enemy units from the main force, march block enemy units that you really do not want in your face (advantage over chameleons is that you can quickly move them where you need them most) Final point is that I (and this is a personal issue) am not too keen on giving a stupid mount to my characters. Presumambly you will attach the character to the saurus unit... granted that you have the added protection and attacks of the cold-ones, but failing a crucial stupidity test is very risky IMO. Hope this helps, and if you disagree with anything I said let me know cheers, Aranigej
You might consider dropping the Chameleons altogether. They aren't as effective in WM hunting as Terradons and you don't want to march block your oppoent since you have virtually no shooting defense and not a lot of magic defese. I'd suggest dropping them for a second unit of terradons. Your lvl 1 priest, I suggest increasing it to lvl 2. This way you can still reserve two dice for dispel but have at least two more to try and cast a nice low level magic missle spell or other aiding spell for your army. I'm not overly worried about a single unit of terradons though. I've only ever run a single unit in 2250 point games and I've not had problems with them being taken out. You just have to be savy about terrain shields and not sticking them out there with their noses in the air waitting to get shot. Looks like other than that the rest looks good. I usually go with Razordons instead of salamanders but that's purely personal preference! Good luck in your battles!
Just a quick comment, you have two characters with the maiming shield. Only allowed to have one of each magic item per list.