7th Ed. 2250 Slann swarm, could use a few pointers

Discussion in 'Lizardmen Army Lists' started by The Dark Lord, Mar 4, 2009.

  1. The Dark Lord
    Skink

    The Dark Lord New Member

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    Slann Mage-Priest
    BSB, Focus of Mystery, The Focused Rumination, The Becalming Cogitation; CHotOO, CCoT

    x2 Skink Priest
    EotG, Level 2

    2x 10 Skinks
    Skirmish

    18 Saurus
    FC, Spears

    14 Temple Guard
    FC, War Banner

    2x 3 Kroxigors

    2245pts (new total value)


    My thoughts (although the list has been altered, so most of these thoughts are out of place):
    dispel scrolls not needed with TBC?
    magic items on Slann (inc. standard)?

    I don't think the Slann or Skink Priests need magic items to be effective, but perhaps I'm wrong.
    If it is needed I could consider:
    Reducing Temple Guard to 13
    Remove a skirmishing Skink unit
    Remove the Vet

    I'm planning on using Lore of the Beast for its 2 magic missiles, movement spell on Stegadons, perhaps the odd needed rally and being able to boost up the Vet when needed if he plans to take flight or the unit is or is about to get engaged in combat.

    Will this army even work, or am I just way out fishing?
     
  2. Aparach
    Troglodon

    Aparach New Member

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    your planed changes is kind of huge, so don't know what I should recomend..

    I deffinetly whould splitt your saurus block in 2 smaler blocks(fiddle the points and make 'em 2x 15 full com w/ spears)

    second, dropp 4 temple guard and add another 10 skink skirmishers...

    About skink/krox units: have no exp, so don't know what to say. Would probably go for cavalry instead as a hammer becous of better stayingpower and movement.
     
  3. kroxigor01
    Ripperdactil

    kroxigor01 Member

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    Some miscast protection (cupped hands of the old ones) would not go amiss. He's the focus of your army, giving him 2 'lives' is a good move IMO.

    Don't expect this guy to be able to do what you want when you really need it (the enemy will have saved dice for it when he knows its crucial).

    :jawdrop:

    Skinks do not make good combat units. Run the skinks and krox alone or not at all IMO.

    Warbanner would be a better banner.
     
  4. The Dark Lord
    Skink

    The Dark Lord New Member

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    Yes, that could be good. To pay for this I've taken away the FC on the Skink units with Kroxigors preliminary.
    Putting me at 2230pts. So I've got the possibility to add the standards or musicians back in, or some other item for 20 or less. Cure-Charm of Tepok looks interesting. Not only do I give them my misscast most of the time, but I can also force them to re-roll. :bored:

    If the enemy is saving dice or scrolls for the CotJW, it means more of my other spells are getting through.
    I don't really know what else to put on him, since any sword/shield would be unusable with Bears Anger, and I can't mount him as it means he can't be targeted by the spell anymore. :(

    The thing is: I really want to use Kroxigors. With Kroxigors in a Skink unit, I can fill out the core slots and still be able to include Kroxigors. And they look really cool standing knee-deep in Skinks. :D

    Switched. ;)

    *The original army list has been altered to fit the changes.
     
  5. Caneghem
    Carnasaur

    Caneghem New Member

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    You probably want command with those skink/krox blocks. Not sure where you will get the points, but those units will be US22, and you won't be using them as throwaway units, so command will help.
     
  6. The Dark Lord
    Skink

    The Dark Lord New Member

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    I've been reading about, and it seems that Kroxigors in Skinks might not be the best idea.

    If that is case I've made a secondary list:
    Cut the Vet.
    Cut the Temple Guard down to 14.
    Cut both Skinks + Kroxigor units.

    Add 2 units of 3 Kroxigors.
    Add 1 unit of 18 Saurus Warriors with spears and FC.

    Any thoughts on this?
     
  7. Aparach
    Troglodon

    Aparach New Member

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    I think this is a way better list. makes less obvious targets (dropping down to 14 TGs) and divides your strenght(adding that new saurus block) witch gives a more manouverable army and movement is the key to this game. pluss the new saurus spears is just awsome ;)
     
  8. The Dark Lord
    Skink

    The Dark Lord New Member

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    List edited to reflect the changes.
    The grand total is 2245, so I've got 5 points to spare. :D

    Meaning I could change the Curse-Charm of Tepok for either:
    Dispel scroll
    Blood Statuette of Spite
    Huanchi's Blessed Totem

    Rod of the Storm (my favorite candidate) (not possible, arcane item)
    Diadem of Power (not possible, arcane item)
    Itxi Grubs (close second) (not possible, arcane item)


    Or even going down a few points to Bane Head instead and add a skink skirmisher. ;)
     
  9. Caneghem
    Carnasaur

    Caneghem New Member

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    2x 16 Skinks
    FC, 2 Kroxigor

    Another solution to this would be...

    4 x 8 Skinks + 1 Kroxigor no command

    Make a bunch of detachments! These little units could be zipping everywhere, taking down warmachines, hitting flanks, etc. If the enemy shoots at them, then that's just less shooting going after your valuable stegadons and saurus. I'll probably run them with 12 skinks though, just for a boost in numbers. Don't forget the unit now causes fear. So they will be able to reliably charge what you need them to charge, and against non-fear causers they might fail and need 6's to hit!

    Just think, your stubborn stegs and solid saurus join the battle lines and these units swoop up to take flanking positions while terradons come from behind for the -2 rear charge penalty!
     
  10. HERO
    Jungle Swarm

    HERO New Member

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    What does Focus of Mystery do again? I see a lot of players taking that.
     

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