7th Ed. 2250 Tonry List

Discussion in 'Lizardmen Army Lists' started by wishy, Mar 12, 2009.

  1. wishy
    Skink

    wishy New Member

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    So this is my first time taking Lizzy to a torny im usually a undead man myself and play kings/vamps so wanna see what you fellas have in mind.


    Slann bsb 455
    The Focused Rumination
    higher state of consciousness
    Bane Head
    plaque of tepok
    Scrollx2
    warbanner

    Skink Priest lvl1 115
    blood statuette of spite
    rod of the storm

    scar vet 149
    glyph necklace
    charm of jag warrior
    great weapon
    la
    shield

    x12 saurus Warriors 144
    spears

    x12 saurus Warriors 144
    spears

    x12 saurus Warriors 144
    spears

    x10 Skink skirmishers 70
    blowpipes

    x10 Skink skirmishers 70
    blowpipes

    x11 Skinks 113
    Kroxigor(1),banner

    x11 Skinks 113
    Kroxigor(1),banner

    x4 Terradon Riders 120

    x4 Terradon Riders 120

    x3 Kroxigors 165

    x3 Kroxigors 165

    x1 Salamander hunting pack 80(4 handlers)

    x1 Salamander hunting pack 80(4 handlers)

    2247
     
  2. Craken
    Carnasaur

    Craken Well-Known Member

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    Pretty interesting list, looks like a nice balance but it doesn't have much hitting power from the looks of things.
     
  3. wishy
    Skink

    wishy New Member

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    Yeah no big expensive unit of doom going to try force mistakes and get points here and there with magic and shooting and hopefully weaken things up for krox/sauras to finish up with the mixed units coming in from the side.

    think the 5+ ward on scar vet is worth it or should i go 2+ward for 1st wound
     
  4. lupercal
    Kroxigor

    lupercal New Member

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    i would take the 3rd unit of saurus out and give the other 2 units 6 more guys 3x6 for max hitting power and an

    extra rank, lose the skink/krox units and try and get a EotG worked in there somehow i would also give the

    scrolls to the priest cause he's not your main caster, if you can't work the EotG add more sallies, a regular

    steggie, or just another 6x3 unit, your scar-vet only has 2 wounds so i would give him the 2+ so that he

    basically gets 3 wounds but like i say that is what i would do go with what works for you
     
  5. wishy
    Skink

    wishy New Member

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    Well i really want to stay away from a slann/eotg setup as it does get frowned upon i think its way to much magic and i don't wanna be hit for comp to much. with the saurus i think they work really well as 12 there not expensive at all and i fell you will use all the points that they are worth in the game going to 6x3 i think they just cost to much and fighting for there points can be hard. Yeah i agree with the +2 ward cause i can see myself taking 2 wounds and not saving any and just ends up being a waist with the 2+ it will see it points(he is really just a chariot or mage out in the open killer).

    Thanks for the reply's guys keep em coming!

    edit: sorry with the skink i have him with them because i see the lil guys running a bit and i would rather have him run away with the 1 use onlys then the scrolls + i want bane head on the slann with the plaque. skink can wait for them scrolls to be used then poke his head out use the 1 use only then go do his thing and hide for that DD wont mind if he dies to much he did his job.
     
  6. Vagrant Benthos
    Skink

    Vagrant Benthos New Member

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    While fluffy I do not care for the mixed skink and kroxigor units. Admittedly I have not used them yet so perhaps table top experience would change my vote, but I see them as too much of a liability since your opponent is going to wail on the skinks to rack up decent kills and leave the kroxigor alone so they hopefully flee from combat res. My proposal would be to drop the two skink/kroigor units in exchange for unit of temple guard to shield you slaan. Plus the TG + Slaan unit is a wonderful tarpit if you need one. Ethereal is wonderful and all, but honestly it isn't that hard to pin the Slaan down in combat and win my static res since the Slaan won't be racking up the dynamic res generally (although a Slaan with Bears Anger would amuse me to no end). Furthermore, if you put him in one of your other units he is occupying the front rank and is removing some your actual fighters, not to mention at risk for challenges and character assassins since you have no champions in the units to accept in the Slaan's place.

    That's my 2 cents in anyways. :)
     
  7. wishy
    Skink

    wishy New Member

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    hmm well this is a list with temple guard tbh i haven't played with them yet does it restrict the slann much with los?

    Slann bsb 405
    The Focused Rumination
    Bane Head
    plaque of tepok
    Scrollx2
    warbanner

    Skink Priest lvl1 115
    Fly
    rod of the storm

    scar vet 149
    amulet of itzl
    charm of jag warrior
    great weapon
    la
    shield

    saurus Warriors 162
    x12
    spears,muso ,banner
    saurus Warriors 162
    x12
    spears,muso,banner
    saurus Warriors 162
    x12
    spears,muso,banner

    Skinks 70
    x10
    blowpipes

    Skinks 70
    x10
    blowpipes

    Terradon Riders 150
    x5

    16x temple guard 316
    banner,champ,muso,+d6 charge

    Kroxigors 165
    x3
    Kroxigors 165
    x3

    Salamander hunting pack 80
    x1(4 handlers)
    Salamander hunting pack 80
    x1(4 handlers)
     
  8. Vagrant Benthos
    Skink

    Vagrant Benthos New Member

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    Concerning LOS, in what way are you thinking it would be lessened. If anything it is enhanced to a degree. The Slaan must have LOS as per the shooting rules to hit a target with magic missile, but other wise can chuck non-magic missile spells around as normal. However, when a Slaan is in a unit of TG he counts as a large target for his LOS purposes, which means he can fire his magic missiles over intervening models, including those that are currently engaging the TG unit he is in.
     
  9. Aparach
    Troglodon

    Aparach New Member

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    I think your first list looks quite interesting, and since it doesn't have any pts sinks but the slann and you has more than two of any type of units you're fielding, you dosn't have to be too worried about loosing a unit or two either.

    The ide with so small saurus units isn't something I would fancy most of the time, but in this case it might work as it gives you the ability to flood the enemy with more units.. I guess you'll have to come up with another tactic than the classical anvil/hammer, becous you really doesn't have a decent anvil, only two heavy hammers.
    hmmm, if the terrain permits it, you could go for a "refused center" kind of tactic. fielding the rather small saurus units in the center and the faster kroxies out on each flank. the saurus should be able to hold a charge becous of the cold blooded rule, and if they don't, it doesn't really matter that much as your main force is at the flanks. Your terries and kroxies will advance through any forrest or water terrain and come around your enemy and hit him from both sides at the same time.

    the skinks should be a shield for your saurus to help them survive enemy fire. The slann you hide behind an obstacle and use your skink as eyes( you should probably have another skink if you use this plan as it would be very easy to take out one and leave your slann blinded)

    Your second armylist kind of switch the focus around, making a bulking 700 pts unit makes it a rather juicy target :p But now you've got yourself a mighty anvil that is going to be a though nail to break.
    This army is more like the ones I use to go with, but I prefere saurus groups in 15 and I usually go with some bigger dinos as well...
    my biggest concern is that you lack the ranks and fast flankers if you're up against superior infantry so pick your fights wisely..

    Good luck
     

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