Got a tourney coming up this weekend, and I will have the models ready...well not painted..to be able to use the new book. It's a small tourney, 6 people..there will be vamps, vamps, tomb kings, warriors of chaos, dwarves and my lizardmen. With 2 vamp players coming I am positive that I will need some speed and good magic defense, so here it is. Lord Slann, Focus of Mystery, Focused Rumination, Becalming Cogitation, Staff of Sorcery, Dispel Scroll X 2, Battle Standard Hero Skink Priest, Level 2, Engine of the Gods, Plaque of Tepok Skink Cheif, Ancient Stegadon, Stegadon Warspear Core Skinks X 10 Skinks X 10 Skinks X 10 Special Temple Guard X 20, Full Command, War Banner Chameleon Skinks X 7 Kroxigor X 3 Rare Salamanders X 3 Total = 2247 Only play tested it once against a shooty High Elf Army, and I obliterated it, so I am not sure if that was a good judgment on this list. The most damage was done by completely shutting down his magic phase with Becalming Cogitation. After that the movement 6 of most of my army took over and I dominated the movement and magic phase. The skinks were actually fantastic because I got to position them to redirect charges away or to my bigger units. I also liked the new sallies a lot, though again, against elves its not a real test because sallies always raped elves. In the end I lost a couple units of skinks, a few temple guard, and my kroxigor unit got eaten by White Lions. This was the first time i've ever used kroxies or stegs, and i found that my opponent was way too distracted by my Stegs and directed all attacks at it. Without curse of arrow going off, and the skink ward save, the bolt throwers were very ineffective.
you're going to need to have more saurus blocks to stand up to they're troops otherwise they will just march and run you over with they're chosen/grave guard/ iron breakers etc. skinks are great but you need more units that can stand and fight in my opinion