7th Ed. 2250 Tourny List

Discussion in 'Lizardmen Army Lists' started by Duront, May 10, 2009.

  1. Duront
    Skink

    Duront New Member

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    Hello everyone, I am going to take this list to a local tourny and I wanted some feedback. It's a army based of the theme of a sacred spawning of itzl. the two steg characters go in the two saurus blocks and form my core.

    Saurus Oldblood
    General, Light Armour, Shield
    Carnosaur
    Blade of Revered Tzunki
    Glyph Necklace

    Skink Priest
    Engine of the Gods
    Dispel Scroll
    Diadem of Power

    Skink Chief
    Battle Standard Bearer
    Stegadon
    Sword of Might
    Shield of the Mirrored Pool

    11 Skinks
    Musician, Standard Bearer
    1 Kroxigor

    11 Skinks
    Musician, Standard Bearer
    1 Kroxigor

    12 Saurus Warriors - Chief goes here
    Full Command
    Spears

    12 Saurus Warriors - Priest goes here
    Full Command
    Spears

    3 Terradon Riders

    5 Cold One Cavalry

    2 Razordons

    Total Roster Cost: 2247
     
  2. Craken
    Carnasaur

    Craken Well-Known Member

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    I would suggest some skink skirmishers they are essential for dealing with all sorts of foes, I'd suggest dropping 1 unit of skink rank and file units for skirmishers or maybe even both. That's my suggestion.
     
  3. Sart
    Saurus

    Sart New Member

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    I strongly Advise to leave the Skirmishers out You do not need them at all.

    I would suggest the following.

    Drop the Skink Bsb On the Stegadon (To easy to kill and a massive waste of points.)
    Take a Saurus Scarvet Bsb with Blade of the Hornet full armour Kit

    Merge the X2 units of Saurus and stick the Scar vet Bsb In there.

    Take a Single Salamander with extra Crew.

    And Bobs your Uncle marsha's your aunt you got yourself a competitive list.

    I would highly reccomend running the EOTG alone that gives you two very good flanking threats in the Lord and EOTG also combined they should bust most units.

    You actually should have enough Points left over to take a second unit of terradons.

    So your list should end up looking something like this.

    Saurus Oldblood
    General, Light Armour, Shield
    Carnosaur
    Blade of Revered Tzunki
    Glyph Necklace

    Skink Priest
    Engine of the Gods
    Dispel Scroll
    Diadem of Power

    Scar Vet Bsb
    Light Armour, Enchanted Shield, Blade of the Hornet or Burning Blade of Chotec (both excelent choices)

    11 Skinks
    Musician, Standard Bearer
    1 Kroxigor

    11 Skinks
    Musician, Standard Bearer
    1 Kroxigor

    19x Saurus Warriors - Scarvet Bsb Goes here.
    Full Command
    Spears

    3x Terradon Riders
    3x Terradon Riders

    5x Cold One Cavalry.

    2x Razordons.
    1x Salamander x1 extra crew.

    This gives you plenty of versitility and some good board control units ie more terradons and the slamander.
    The first list was IMO a solid platform to begin tweeking but was a but vunreble in some area's (Having the second steg wasnt needed and actually put your Bsb at great risk)

    Well anyways hope that helpped.
     
  4. Craken
    Carnasaur

    Craken Well-Known Member

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    What you got against Skirmishers LOL I've never had them fail on me ever.
     
  5. DonkeyHotep
    Temple Guard

    DonkeyHotep New Member

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    I dunno, The idea of having the steg join the Saurus isn't a bad idea, (other then it slows the steg.... a lot) The stegs can always charge out if they need to. Give it a try and see how it works. It has a lot of terror, that's something.
     
  6. Sart
    Saurus

    Sart New Member

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    This list doesnt need skirmishers they wouldnt add anything to the list... You would be taking them for the sake of taking them.
     

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