Lord Saurus old-blood -Carnosaur -The Blade of Realities -Enchanted Shield -Light armor I was thinking of letting him deal with any dragons i assume he takes against me and possibly break one or 2 regular units if not out dragon hunting Heroes Skink Priest -LvL 2 Wizard -Diadem -Dispel Scroll Skink Prist -Dispel scrollx2 The priest are pure defensive against all Highelf Magic i assume he brings. Might get one spell of if i am lucky. Skink Chief -Stegadon Warspear -Stegadon -Light Armor -Shield Dragon hunter 2 and also decent support with the giant bow, altough i have yet to see the bow hit anything. Core 18(3x6) Saurus Warriors -Standard -Champion -Spears 18(3x6) Saurus Warriors -Standard -Champion -Spears 12(2x6) Saurus Warriors -Standard -Spears Something for him to shoot at i don´t think these will do anything more then just walk straight and take a beating from magic. 10 Skink Skirmishers Elite unit hunters, i have had very good luck with chasing various heavy armor units with these in other games. Special 6(2x3)Kroxigors First time trying them, hoping to break of and hold some of the more elite units the highelfs have. 5 Terradon Riders Warmachine hunters. Total cost 2250 if i calculated correctly. Hopefully i can withstand his barrage until i get into CC. I know i should probably drop some Krox in favor of Sallies or something else, maybe should split them up in 2 seperate units, mostly i put them all in one for greater US. Hopefully the other players inexperience (this will be his 2nd game) will give me an advantage... Altough this is just my sixth game. Good/Bad list? Pointers from the more experienced would be much appreciated.
i like your character selection but i really believe that you need a scar-vet in there somewhere. 1 oldblood and a bunch of skinks isn't necessarily the best against high elfs, especially if they get to strike first. i would suggest dropping a priest and putting in a scar vet. you need a good punch and that's what a scar vet provides us LM players. you could run him bare if you're short on pts, he's still a great hero choice. your blocks are solid but i really don't understand the block of kroxigors? that unit is over 300 pts and to me that is really a lot of points invested in one unit that gets only 9 attacks (front rank) including that you have over 150 pts sitting in the back rank and that rank won't really do you any good. kroxigors are suppose to fight once in combat, not sit in the back rank waiting for someone to die before one can step up. if they lose combat res, there is a possibility that they can get overrun then there goes your big threat. if you were going to run them, you should run them in 2 units so that at least if they got into combat they could all fight. but why not try 1 unit of 3 krox and 1 unit of 5 CoC. or trade it all for another steg. you could also get another block of saurus warriors plus another skink screen unit. or consider salamanders or razordons. i'm not sure about your style of play but consider this before placing all those kroxigors on the table. don't get me wrong, i love my kroxigors but i wouldn't run them like that. either 3 wide or 4 wide per unit. consider the fact that when in combat, you get 9 attacks and you need at least 5 wounds in order to keep yourself viable in CR because without a banner, ranks, size, its hard to win combat if you go straight up with a fully ranked unit and i've always seen high elfs in ranked units only. don't let me get you down on the krox because i like krox, but try not to throw all your pts in a unit that probably will lose combat against any fully ranked unit.
Wouldn´t dropping a skink make me very weak against his magic phase? I have felt the wrath of high elf magic before and i really think i need to have those 2 extra dispel scrolls and 1 extra dice the 2nd priest provide I will remodel the krox abit and field them as 2 seperate units, still moving them on the same flank i believe. My thoughts on deployment with this list. Krox__Krox___Saurus 6x2__Saurus 6x3____Saurus 6x3 OB___________Terries______Steg_________Skinks _________Priest____________________Priest________ I will keep the OB, Terries and skinks hidden behind my Krox/Sauri units until i find an opening. Hopefully he will direct most of his shooting/Magic at my Sauri. Skink Priests always at the very back and possibly if i get lucky and get Second sign, forked or uranons throw some of that through the gaps without exposing themselfs to enemy fire.
Looks like an ok list... and I think I would keep the skinks seeing as you're playing HE. However, I would rather place the skinks in the largest 2 saurus units for added support (especially since you do not think that they will be involved in much fighting given the opponent. Also, if you are not planning to effectively use the saurus I can't see why you chose to have three units! I would rather take a couple of extra skirmisher units. I know you said that the saurus units are practically cannon fodder but an astute opponent would not target these units if they are no real threat... and therefore you will see more shooting and magic directed towards the carno and steggie (having the priests in the unit will create a bigger problem to your opponent since he will have to decide whether to attempt to panic the units with the priests - not an easy thing to do with LM - or attack the more dangerous beasties)
Just don't be too surprised when your carnosaur and steggie fail to get a charge against a dragon. Any decent high elf player would never allow it to happen.
this is what i have found to be pretty productive. put your carno and steg on one flank and see if he is willing to go head on with his dragon because without it, he's pretty much dead on that flank. if he decides not to then charge him as quickly as possible to make him pay for not going head on because i really don't think he has anything else that would be able to face a carno and steg in one flank. your kroxigors be able to hold on to the other flank already, and for the saurus warriors, what i like to do is march them straight up to the middle and anything that wants to charge them, let them. this is usually how i like to play against all elfs.
A star dragon that charges a stegadon will have it dead by his next turn (leaves him free to charge again) and will likely have taken 0-1 wounds. Same story with a carnosaur, but obviously blade of realities is nice here. If he brings a star dragon and knows how to use it... you should basically consider any turn that he doesn't get a charge off a blessing.... because it will eat your units alive.