7th Ed. 2250p High on Saurus, low on magic

Discussion in 'Lizardmen Army Lists' started by phnom, Jan 25, 2010.

  1. phnom
    Jungle Swarm

    phnom New Member

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    Hi, what do you guys (and gals?) think, is it possible that the combination, Scroll Caddie + Mirrored Shield + Plaque of Dominion, might work. Or am I only a crazy Swede, that doesn't know what's good for him. (That might even be true even if the armylist should work :p)

    Old blood - Carnosaur, Light Armour, Wardrums of Xahutec, Mirrored Shield, Sword of Hornet

    Scar-Vet - Light Armour, BSB, Enchanted Shield, Burning Blade of Chotec

    Scar-Vet - Light Armour, GW, Poison of The Firefly Frog

    Skink Pries - Dispel Scroll x 2

    17 Saurus Warriors - Spear, Standard, Musician
    17 Saurus Warriors - Spear, Standard, Musician
    10 Saurus Warriors
    10 Saurus Warriors
    10 Skink Skirmishers
    10 Skink Skirmishers

    3 Kroxigors
    4 Terradon Riders
    12 Temple Guards - Standard, Plaque of Dominion

    1 Salamander - Extra Crew

    Total 2246
     
  2. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    Your character selection is pretty decent. The only thing I would change is probably to drop the shield on your Old Blood in favor of an Enchanted shield. You generally don't run into too many magic missles (unless the people you game with use them a lot) and the enchanted shield offers better defense for your general.

    And correct me if I'm wrong but I don't think you can have a shield with your BSB, magical or otherwise.



    Again, excellent suggestions. I think you have a solid group of core. If you really want a differant oppinion though I would drop one of your small units of Saurus and increase the other smaller unit's size to 18 (6x3 stack) and give it spear, musician, standard. If you have any points left over from that another unit of skirmishing skinks.



    Temple Guard without a Slann? Why? You might be better served by taking them out for some CoC. Giving your General on Carni some additional help on the flanks.



    Excellent choice for Rare slot, I haven't play tested the salamander yet but from all I've read and watched others play Lizardmen/Salamander they are worth it. If you've got points to spare you might consider filling your second rare slot with another single Salamander w/ extra crew.
     
  3. Bibamus
    Bastiladon

    Bibamus New Member

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    you can have any magical items on your BSB as long asa he doesn't carry a magical banner. if he does carry you can give him normal gear, the rule you are reffering to was in 6th.
    i agree, TG are rather useless without a slann, they are saurus with a batter save at twice the points cost. COC's would serve you better and you could give a CO to the BSB for the extra save
     
  4. phnom
    Jungle Swarm

    phnom New Member

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    Thanks for the comments guys. Yeah, TG's without a Slann maybe aint the most excellent choice. But on the other hand, Cold One Riders looks like crap. :p Putting the Enchanted Shield on my Oldblood and changing the sizes of my Saurus units, is perhaps a good move, will think about that.
     
  5. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    What's crap about Cold One Riders? They are WS 4, Str 4 (5 on the charge) w/ 2 attacks each plus they cause fear and have a 14 inch charge. Oh, don't forget their 1+ armour save! The only draw back is they suffer from stupidity and they are more expensive than infantry, but well worth it.
     
  6. Bibamus
    Bastiladon

    Bibamus New Member

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    actually its a 2+ armor save.
    you you are reffering to the models maybe you can find a dark elf that likes our cold ones and you can swich for the DE ones. i'm in teh rpocess of convinging the local DE player to give me a cold one to mount a BSB one so he can stand out since i ran out of cold one heads for scar vets
     
  7. JohnMavrick
    Troglodon

    JohnMavrick New Member

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    yeah, I was thinking thick skin was refering to barding instead of an additional armour for being mounted.

    But still, 2+ is nothing to laugh at!
     
  8. Bibamus
    Bastiladon

    Bibamus New Member

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    its the same thing as barding, allmost, it grants +2 save but the CO only moves 7 from the start.
    saurus have 5+ scaly skin, 4+ shield, 2+ cold one
     
  9. phnom
    Jungle Swarm

    phnom New Member

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    Yeah I know, cold one riders are rock hard. But the odds of me finding a DE player willing to change CO models is probably rather slim. And even if I get my hands on some DE coldones, am I concerned about how much greenstuffing it will need for the saurus to actually fit the more skinny looking DE cold ones, because I aint that good on greenstuffing. :-/
     
  10. Bibamus
    Bastiladon

    Bibamus New Member

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    you probably wont need much GS, but finding a player is hard indeed. the only thing you would need to make with green stuff is a thicker saddle and there is no real modeling involved, just put it there and make sure its the same size as the saddle of the model.
    you could also buy yourslef a box of DE cold one knights, mount them on our own cold ones and just keep them as models, spend extra time painting them and you have some nice models to look at :D
    also, painting something different can be real good when painting the same thing over and over again gets boring (one of the reasons i started a LM army, i'm sick and tired of painting clanrats and skavenslaves)
     
  11. phnom
    Jungle Swarm

    phnom New Member

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    Yeah, might be true that it ain't that much greenstuff skills needed to fix the cold ones, so I will probably go for that idea, even if I will have to buy the DE cold ones myself. :p
    And after taking your tips about the list into account so have I come up with this list instead.

    Old blood - Carnosaur, Light Armour, Wardrums of Xahutec, Enchanted Shield, Sword of Hornet

    Scar-Vet - Light Armour, Shield, BSB, Blade of Chotec, Cold One

    Scar-Vet - Light Armour, GW, Poison of the Firefly Frog

    Skink Pries - Dispel Scroll x 2

    16 Saurus Warriors - Spear, Standard, Musician
    17 Saurus Warriors - Spear, Standard, Musician
    18 Saurus Warriors - Spear, Standard, Musician
    10 Skink Skirmishers
    10 Skink Skirmishers

    3 Kroxigors
    4 Terradon Riders - Champion
    5 Cold One Riders - Musician, Standard, Plaque of Dominion

    1 Salamander - Extra Crew

    Total 2250
     
  12. erians
    Razordon

    erians Active Member

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    Why would you want ASF on the oldblood? Wardrums are awesome, but I don't really get the weapon... i think the scimitar or sword of might are superior choices.

    Why poison on the scar vet? With S7 you will be wounding pretty much everything on 2+ anyway so the poison won't be very beneficial.

    You might want to include champions. In the units where you have characters they can act as amazing challange protection which can be needed even for resilient guys like scar vets. It can also be good to have someone to challange when you get charged by a dragon, greater deamon or tyrant (or other super fighty character). I rather lose the champ with 5 overkill than loosing 6-7 saurii. Its defenitly not mandatory but they can be more useful than people give them credit for.

    Why a champion? If you want to mage hunt with these you risk getting challanged by either a champ or the castre, resulting in either only your champ can hit the mage instead of 2 regular terries, or your champ gets to fight a champ leaving only 1 terradon in btb with the mage. Even if you don't want to mage hunt for some reason you pay 10pts (1/3 new tarradon) for +1 BS on 1 javelin...wohooo !
     
  13. Bibamus
    Bastiladon

    Bibamus New Member

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    i'll give the answer to 2 of your questions:

    nr 1.: why poison? for magical atacks is my guess, S7 vs ethereals is not very usefull
    nr 2.: why champ? if the army list was 10 points short adn he didn't want to change anything the champ can be good for some herrasing from a distance, again this is my assumption
     
  14. erians
    Razordon

    erians Active Member

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    1: Yeah I guess thats pretty valid. A Piranha blade is a WAY more efficent way of dealing with therals as most of them, if not all of them, are multi wound and mostly T3. The GW is more versatile however so I can see the point of psn attacks, and 10 pts to be able to handle etherals is a pretty good choice when you dont play with a Slann.

    2: 8" is hardly a distance and +1 to hit on a S3 jav is pretty useless and can hardly be classified as "harassing". Im mostly curious because he chose not to include champs on the saurus, which would offer both defence and offence, while he added a champ to the terradons that makes them less versatile and gets 1 extra S3 jav hit per 6 turns of shooting.
     
  15. phnom
    Jungle Swarm

    phnom New Member

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    Bibamus is pretty much correct in his assumptions, poison is only a cheap way of getting magical attacks and didn't know what else I could spend those last 10p on. :p

    But it might be true that the ASF sword isn't the greatest choice for the Oldblood, maybe I should exchange weapons between the Oldblood and the BSB, so that the BSB can get some kills to avoid dead saurus, and the Oldblood can kill hydras and stuff like they were goblins :p, or are that just crazytalk?

    The reason why I lack champions in the saurus units is just that I don't know what I should skip instead, other then the Terradon champion. :p
     
  16. erians
    Razordon

    erians Active Member

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    Champions on saurus is very optitional, a lot of people, if not most people, skip them anyway. I think switching the weapons on the oldblood and BSB is a great idea, makes that oldblood eat knights, infantry and anything with regen, while the BSBs ASF helps a lot in saurus blocks that often gets charged.
     
  17. Stegadeth
    Temple Guard

    Stegadeth New Member

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    I agree with erians. I agree with him often actually. He's a smart player. Many people skip champions in Saurus blocks, and I advocate that quite often in lists without a hero in the unit. Challenge fodder is a great reason to use them though. My most frequent opponent loves placing heroes in units and challenging at every opportunity, so a nice champ to deal with that, even if it takes overkill is fine with me because if I have a hero in the unit I am likely to make that overkill up in unsaved wounds on regular troops which have no +5 cap.
     
  18. phnom
    Jungle Swarm

    phnom New Member

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    Been thinking about dropping the musician in the saurus unit with the BSB and instead put in a champion. Because in the event of a tie should ld 7 coldblooded with reroll hopefully be enough. And then I have a champion to protect my BSB from tyrants and other nasty stuff...
     

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