7th Ed. 2250pt with tourney aspirations

Discussion in 'Lizardmen Army Lists' started by Dreadgrass, Apr 13, 2009.

  1. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Hey all,

    Just wanting to get some feedback on a list Im planning to collect to, comments and constructive criticisms would be much appreciated! NOTE: Im looking at using this in AUS tourneys, where they generally don't allow special characters....

    CHARACTERS
    - Slann
    Focus of Mystery, Focused Rumination
    BSB
    Cupped Hands, 2 x Power Stones

    - Skink Priest
    Lvl 1
    Dispel Scroll

    - Skink Priest
    Lvl 1
    Dispel Scroll

    CORE
    - 15 x Saurus w/ spears
    stand., mus.

    - 15 x Saurus w/ spears
    stand., mus.

    - 10 x Skinks

    - 10 x Skinks

    - 10 x Skink Skirmishers

    - 10 x Skink Skirmishers

    SPECIAL
    - 16 x Temple Guard
    stand., mus.
    Warbanner

    - 3 x Terradon

    - 3 x Terradon

    RARE
    - 3 x Razordons w/ extra handlers

    - Ancient Stegadon

    8 PD + 2 Power Stones
    6 DD 2 scrolls

    So, I've got a Saurus wall, the skirmishers/ Razordons (I know most people hate them, but they fill the niche)for flank cover, Terradons for march blocking/ War machines/ lone wizards/ etc. Steg for counter charge, a couple of bait/ redirecting skink units, and Slann for magic with 2 Skink lookouts.

    Thoughts? Suggestions? Please let me know!
     
  2. the real stegadon
    Skink

    the real stegadon New Member

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    i like the list as a hole

    the slann is very nice and an excellent deterent against daemons and vampires because you will almost be praying to miscast 1st turn and pass it on to the vampire lord.

    the core of the army is solid and there is that nice unit of temple guard in this list for the slann and those two together are well nearlly unbreakable

    youve got plenty of skinks not sure about the ranked skinks i just think your giving the enemy a free over run as they die easily

    for flank protection razerdons i believe are better for that role as they are more reliable you want to target fast cav and small flanking units and you can target empire knights and other heavys with lore of heavens and metal.

    overall nice list and good for the tornie scene in aus as generally you dont tend to get away with some things that you do in uk
     
  3. DonkeyHotep
    Temple Guard

    DonkeyHotep New Member

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    Looks great, personally I'd have the skink ride the stegadon, but then he IS vulnerable to getting slapped around on the counter charge. It looks good in general, no complaints from me.
     
  4. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Cheers for the replies,

    The idea behind the ranked skinks is 2 fold, firstly, they can fill a pseudo Cav role, helping on the flanks if I feel the need. The main use I have for them though is for redirection, either to draw the enemy away from the combat so I can hit them piecemeal, or to funnel them into the center, get them all nice and clogged up and go nuka toad with Cleansing Flare :bored: Plus they were cheap!

    Id LOVE an EotG, but I can't see a lot of point in having it for a LVL 1 mage, and I think a lot of tourney goers'd whinge about a Lvl. 3 and a Lvl. 4 in the one army, The skinks are sort of a dual scroll Caddy and Magic missile setup for me, plus I love Portent of Far, especially if you can combine it with Dazzling Brightness on your opponents unit. Sauruses who hit on 3's and re roll ones? I think so! :bored:

    Cheers again for the advice and If you've got any more suggestions please let me know!
     
  5. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Hey all,

    Want to know if people think this list is workable, and if anyones got any suggestions on bettering it. Based on the list above but with a few changes

    HEROES

    - Slann
    Focus of Mystery, The Focused Rumination,
    BSB, Warbanner (note: does not detract from Magic item allowance)
    Cupped Hands, 2 x Power Stones

    - Skink Priest
    Lvl 1 Dispel scroll

    - Skink Priest
    Lvl 1 Dispel Scroll

    CORE

    - 20 x Saurus W/ Spears, stand., mus.
    - 20 x Saurus w/ Spears, stand., mus

    - 10 x skinks (ranked)
    - 10 x skinks (ranked)

    - 10 x Skink Skirmishers
    - 10 x Skink Skirmishers
    - 10 x Skink Skirmishers
    - 10 x Skink Skirmishers

    SPECIAL

    - 21 x Temple Guard w/ full command

    - 3 x Terradons
    - 3 x Terradons

    RARE

    - 1 Salamander w/ extra crew
    - 1 Salamander w/ extra crew

    Which list do people prefer? Can anyone suggest a good middle ground? Any help would be much appreciated!
     
  6. DonkeyHotep
    Temple Guard

    DonkeyHotep New Member

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    Dunno, seems like the stegadon might be missed, you have no real hammer units other then... skinks. I think that 3 razordons is the way razordons ought to be run, and I think the single salamanders are prolly fine. Personally I would run them together to make them harder to panic, and even viable as a combat unit. Though double panic IS neat.
     
  7. Sart
    Saurus

    Sart New Member

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    Um he has x2 Hammers In the Saurus Units with the Giant Temple guard unit as the Anvil....
    Heaps of Movement 6 diverters. Here are some changes I would make to really make this army work well.

    Character changes.
    Optimum character setup to suit your list IMO
    Slaan
    Skink Priest
    Saurus Scar vet on foot (Burning Blade and enchanted Shield)
    Saurus Scar vet on foot (Blade of the Hornet )

    Put the Saurus scar vets 1 in each saurus Unit and they will really add some strength to your line.
    You might whine about the slight loss in magic but truthfully the difference isnt that great and if you rely less on magic you will be a better player. Item wise I like giving the Diadem to the priest along with a scroll. (Dispel dice is great and truthfully you will have excess dice. to store... vs some armies heavy magic demons and undead you will be better off dispelling then casting because Wardsaves and summoning pretty much negates the effects of offensive magic)

    Core Changes
    Bascly your whole army should be trimmed down a bit its fairly unweildly atm with all those skirmishes you will be really spread out...

    19x Saurus
    19x Saurus (You could honestly trim these units down to x14 but some people arent comfortable playing with that number of saurus and need the x20 to feel safe from shooting)

    11x Ranked skinks with 1x Kroxigor
    11x Ranked skinks with 1x Kroxigor (Extra threat units I love sitting them just behind the army ready to threaten flanks stop march blockers and capture table quarters, great utility unit)

    10x Ranked Skinks
    10x Ranked Skinks
    10x Ranked Skinks (These are you Diverters... Cheap fantastic shooting vs large targets, reason they are better diverters is due to the Line of flee rules You can get totally boned by skirmishers due to that rule and with ranked units you have more control )

    Special
    16x Temple Guard (You really diddnt need that many guys)

    7x Chameleon Skinks (Brilliant unit that works extremely well with the type of list you have running atm)

    3x Terradons
    3x Terradons

    Rare 1x Salamanders
    Rare 1x Salamanders


    Ps where in Aus are you? Im in Brisbane.
     
  8. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Cheers All!

    Am kinda liking the idea of the Scar Vets, though Im looking at skipping any items and just having G. weapon and L. armour. The only major reason I went for 2 Priests is for casting the Portent of Far twice, and the occasional magic missile.... plus my obsession with symmetry! I hate going over the top with magic, thats why I kept the Priests level 1 and didn't take an engine.

    The skink/Kroxi support unit looks handy too, though I don't think I can bring myself to drop all my skirmishers...

    Has anyone had much success with cheap Scar vet can-openers like that? Is T5 enough to get them by, I know a lot of people just attack the unit but...

    Any and all further comments would be much appreciated!

    PS. Sart, Im in Brisbane as well, we've met a few times in the past in fact, Im one of Lukes mates, last I saw you I was using an all Nurgle Storm of Chaos daemons list I think... Been out of the loop a while but am getting back in to the hobby, need a new army to get me going again!
     
  9. Sart
    Saurus

    Sart New Member

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    Ahhhh Yeah I remember you now :)
    Hi mate we might have to meet for a lizard on lizard bloodbath :)

    Now now skirmishers used to be great Now not so much.... There was a reason my southland list was feared and I was never defeated with it. It was due to the Ranked skinks trust me on this they piss on the skirmishers.

    Trial it you will see the difference.

    Sorry skink should be lvl 2 And you Need the magic weapons stops your Saurus being mauled by Dryads and etherals. (Trust me on this and the Burning Blade of Chotec kills treemen and treekin with ease)

    Belive me mate magic weps of normal any day of the week. (The burning balde is -4 knights armour well just plain - 4 and being able to strike first strength 5 is also invaluable.)

    Neways glad to help you mate. :meh:
     
  10. Dreadgrass
    Ripperdactil

    Dreadgrass Member

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    Thinking of running the 2 Scar Vets. 1 with L. armour, Maiming Shield and Sword of battle, and the other with L. armour, shield, Scimitar of the sun resplendant, making them both have a 3+ save and 6 x Str. 5 attacks, its easier than trying to remember which has what and Im hoping the Slann and Salamanders can crack armour for the most part...
     

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