8th Ed. 2400 - All comers list

Discussion in 'Lizardmen Army Lists' started by Mr Phat, Sep 1, 2013.

  1. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    Hey guys.

    As I am the only LM player in my meta and the newest of the bunch I am struggling to get feedback on my game, seen through Lizard eyes. Hopefully you can give me some.

    We usually play with the following rules

    2400pts
    No SC's
    ETC (not now as our book hasnt undergone it yet...correct me if Im wrong)
    no scenarios

    As there is most armies in our gaming group, the critique of the following should be minded on an all-comers list, perhaps even tournament use.

    The list hasn't been tested on the table yet, but will be next time. It is as follows:

    Lords

    Slann Mage-Priest

    Channelling Staff
    Focus of Mystery
    Harmonic Convergence
    Resevoir of Eldritch Energy
    Sould of Stone
    Battle standard- Standard of Discipline

    Heroes

    Sarus Scar-Veteran
    Cold One
    Glittering Scales
    Ironcurse Icon
    Shield
    Sword of Striking

    Skink Chief

    Charmed Shield
    Light Armour
    Pidgeon Plucker Pendant
    Sacred Stegadon Helm of Itza
    Spear
    Terradon

    Beast Skink Priest
    Dispel Scroll



    Core

    24xSaurus Warriors- FC


    14x Skink Skirmishers - Britney-Spears (cause you know that their toxic)

    14x Skink Skirmishers - Britne.....Javelins and shield...

    10x Skinks

    12x Skinks


    Special

    Bastilidon - Solar Engine
    Bastilidon - Solar Engine

    6x Cold One Rider - Musician + Champ

    21x Temple Guard - Musician + Champ


    4x Terradon Riders

    ---------------

    - Slann goes with skinks to save TG's for early miscasts, but joins his boys when the enemy gets close or a potential Fly/hover charge is potential.

    - Scar goes with coldones on the flank

    - Chief goes "with" Terradons on the flank (behind them as he cannot join), all terradons will have the function of flying over units that decide to meet the Cold ones, either ruining them or just hurting them before going behind enemy lines.

    - Beast Priest with other skinks (will roll for anhreheir or spear)


    - Saurus + TG will act as the army-center, moving mid-field but staying out of danger for as long as possible, acting as a pressure point.

    - Skirmishers will join up the flank, putting shots on whatever unit showing up to block the cold ones.


    - The Bastiladons will be put one on each side of the Saurus blocks, putting +I on both and giving range for their missiles.
    My approach for these is that I will 1-die them first thing each magic phase. I know I might lose 2 PD, but with 77.77% it means that "It will go off"...putting the choice of betting either 1DD + a wizards dispel lvl on stopping it, or trading 2-Dice for one onto my opponent.
    A good bargain.

    The one on with the flank troops will try to weaken threats in front of the Cold ones
    The one on the Saurus side will try to weaken blocks that could resist when the 2-blocks advance.


    I havnt tried it yet, but will during my next game.

    Thoughts?
     
  2. Darius the Insane
    Skink

    Darius the Insane New Member

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    Looks really good imo quite similar to what I normally run at that amount of points. Only thing I would do differently is swap out one of the basti's and squeeze in some sallies instead. Other than that it looks really solid as does your game plan. Hope it plays well, I'm due to play my first game with the new book against the Empire very soon so I would be very interested to know how this plays out.
     
  3. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    been thinking sallies too, problem is 1 basti gives me less chance of getting it off each turn, which is needed since I want my slann to get all the advantage he can.

    If the basti thing works I'll keep them, if it dosnt ..well..new list and back to sallies :p
     
  4. chefsdad
    Saurus

    chefsdad New Member

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    Your chief has 2 pieces of magic armour? Also, he won't benefit from toughness 4 I don't think, as he becomes monstrous cavalry?
     
  5. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    hah, right you are...its an error in the battlescribe file im using that has two magic armour entries instead of magic weapons..

    ..but why wouldnt he benefit? ....you arent telling me that he is stuck with terradon toughness because it is monsterous? !!
     
  6. Wallice
    Skink

    Wallice New Member

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    I played 2 games total, vs HE and vs VC and although I love High Magic I didn't think Focus of Mystery was worth it. Yes, you might miss out on Hand of Glory or Walk Between Worlds, but with Contemplations I think your slann is versatile enough without loremaster. Depends a bit what you're going for.

    The list seems pretty solid, really want to hear how double bast works out.
     
  7. Mr Phat
    Skink Chief

    Mr Phat 9th Age Army Support

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    I cant see how it could not be worth it if you are choosing to go with High magic.




    looking forward to it too..sadly my opponent cancelled -.-
     

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