Hi All, This is my first attempt at a Lizardmen list , I've exclusively played Skaven till now but want to start a second army and i'm keen on lizardmen. This is an all comers list and hopefully should cover all the bases, but I was hoping for any feedback about what you'd alter or change. Lords: Slann Mage-Priest Focus of Mystery; Becalming Cogitation; Soul of Stone; Dispel Scroll; Ironcurse Icon; Lore of High Magic; Battle Standard Bearer Heroes: Saurus Scar-Veteran Dragonhelm; Ogre Blade; light armour; shield Core: 41 Saurus Warriors spears; full command 10 Skink Skirmishers blowpipes 10 Skink Skirmishers blowpipes Special: 28 Temple Guard Full Command (Razor Standard) 3 Ripperdactyl Riders Bastiladon Solar Engine Rare: Ancient Stegadon Engine of the Gods; Sharpened Horns 2 Salamander Hunting Pack 2398 Points
Engine of the gods doesnt work with high magic, kinda pretty useless unless you are taking it for 6+ ward. You are plannig to put the 2 monsters between the 2 blocks, right? The kitting of the scarvet is pretty unusual. With its I, wont hit many times firts, id suggest you to give him great weapon and armor of destiny for better tanking skills, yet still keeping S7. You should consider decreasing the number of sauruses for more skirmishers. Also, id suggest you to look up the javelin+shield vs blowpipe topic, i found it very usefull. Anyway, not bad at all, in my opinion, those suggestions are just minor adjustments only.
Hi Skinquisitor, I see what you mean about the engine of the gods I think I may have skim read that part and thought wow one off all casting values awesome, I've taken this out of this list now. The plan is for the Bastiladon to sit between the Saurus Warriors and the Temple Guard to give them that initiative buff for better protection against Purple Sun etc. The Ancient Stegadon I was thinking of having on one flank would you advise against this? I've remitted the Scar-Vet and altered the amount if Saurus warriors to give myself another unit of Skink Skirmishers. Thank you for pointing me of the direction of the javelin v blowpipe argument I see now why it makes a lot more sense to have Javelins I've adjusted the list accordingly to that. Below is my revised list if you or anyone else has any further suggestions please let me know. Lords and Heroes Slann Mage-Priest Focus of Mystery; Becalming Cogitation; Soul of Stone; Dispel Scroll; Ironcurse Icon; Lore of High Magic; Battle Standard Bearer 440pts Saurus Scar-Veteran Armour of Destiny; great weapon 134 pts Core 37 Saurus Warriors Full Command, Spears 10 Skink Skirmishers Lustrian javelins and shields 10 Skink Skirmishers Lustrian javelins and shields 10 Skink Skirmishers Lustrian javelins and shields Total: 647 Special 30 Temple Guard Full Command, Razor Standard 3 Ripperdactyl Riders Bastiladon Solar Engine Total Special: 765 Rare: Ancient Stegadon giant blowpipes; Sharpened Horns 2 Salamander Hunting Pack Total Rare: 410 2396 points
I would drop one more saurus and add the standard of discipline to your BSB slann. Leadership 10 cold-blooded is it's own asset and it helps you spend those last 4 points. Best of luck.
Hi Teufelhund, I've taken your suggestion on board and swapped one Saurus warrior for the Standard of Discipline. Thank you both for your help it's been very handy to have the feedback!
i really like the second list, its similar to what i run, with a few minor exceptions. perhaps you could drop that costly razor standard and 1 salamander and try squeezing in a skink priest with a dispel scroll? that way you could open your slann up for channeling staff, in which case harmonic convergence would be a much better choice than soul of stone (SoS only really shines on a 4 or a 10 miscast). i dont think you would miss the razor standard that much, and if you really needed the +1 armor penetration, your priest could wyssan's the TG. as for the salamander, i personally love them as they can do horrors for hordy skavens and puny elves, but in other games they could end up doing nothing at all. i dont think a single salamander is too much of a stretch (though you could give him an additional handler). with all of the above you would now have around 30-40 points left, which is just enough to replace that ironcurse icon with an egg of quango (the 6+ ward is wasted on the slann, and you can replace a spell with earth blood, giving the TG a 5+ regen) and give your scar-vet light armor. hope this was helpful
Hi TheGreatFatSlann, I've altered the second list slightly I have dropped the razor standard, one of the salamanders, soul of stone, the dispel scroll and iron curse icon from the Slann. From this I've been able to add a skink priest with the dispel scroll, harmonic convergence, 1 Saurus warrior and egg of quango + channelling staff for the Slann. I didn't give the Scar-Vet light armour as he already has magical armour (armour of destiny). Thank you for your suggestions though the list feels a lot stronger for the alterations I've made to it.
ah, my bad on the scar-vet. your list seems pretty nice now, hope you fare well with it in future games