8th Ed. 2400 Final list 2 Slanns-Engine

Discussion in 'Lizardmen Army Lists' started by Laskoulas_7, Jul 2, 2011.

  1. Laskoulas_7
    Skink

    Laskoulas_7 New Member

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    2400 Pts - Lizardmen Army

    1 Slann Mage-Priest
    General; 1 Discipline; Magic Level 4; Lore of Death; Battle Standard;
    Miscast Table
    # Focused Rumination
    Bane Head

    1 Slann Mage-Priest
    1 Discipline; Magic Level 4; Lore of Fire
    # Becalming Cogitation


    10 Skinks
    Javelin; Shield

    10 Skinks
    Javelin; Shield

    10 Skink Skirmishers
    Blowpipe

    10 Skink Skirmishers
    Blowpipe

    10 Skink Skirmishers
    Blowpipe

    28 Saurus Warriors
    Shield; Musician
    1 Champion

    5 Kroxigors
    Great Weapon

    3 Salamander Hunting Packs
    9 Skink Handlers

    1 Skink Priest
    Magic Level 1; Lore of Heaven
    Channeling Staff
    Dragonbane Gem
    1 Ancient Stegadon with Engine of the Gods
    4 Skink Crew
    Javelin

    3 Terradon Riders
    Javelin

    8 chameleons

    8 chameleons

    Opinions ?
     
  2. vict0988
    Cold One

    vict0988 Member

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    heeey.

    one slann should use all power dices, so 2 slanns and a priest is not just too much its freaking OVERKILL!
    a slann should have lore of life or lore of shadow when in a unit, or lore of death when alone, you could take a beast slann if you have 3+ scar-vets, but never ever lore of fire its just not as good as the others.
    krox aint worth it, maybe take stegs, saurus or sallies instead.
    50 skinks is too many cap at maybe 30.
    salamanders should be split up unless you have a life slann.
    i dont think engine is worth it when taking a slann maybe worth it in a fast themed carno list not in a double or even single slann list.
    channeling staff and dragon gem are a waste of points.
     

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