2400 Pts - Lizardmen Army 1 Slann Mage-Priest General; 1 Discipline; Magic Level 4; Lore of Death; Battle Standard; Miscast Table # Focused Rumination Bane Head 1 Slann Mage-Priest 1 Discipline; Magic Level 4; Lore of Fire # Becalming Cogitation 10 Skinks Javelin; Shield 10 Skinks Javelin; Shield 10 Skink Skirmishers Blowpipe 10 Skink Skirmishers Blowpipe 10 Skink Skirmishers Blowpipe 28 Saurus Warriors Shield; Musician 1 Champion 5 Kroxigors Great Weapon 3 Salamander Hunting Packs 9 Skink Handlers 1 Skink Priest Magic Level 1; Lore of Heaven Channeling Staff Dragonbane Gem 1 Ancient Stegadon with Engine of the Gods 4 Skink Crew Javelin 3 Terradon Riders Javelin 8 chameleons 8 chameleons Opinions ?
heeey. one slann should use all power dices, so 2 slanns and a priest is not just too much its freaking OVERKILL! a slann should have lore of life or lore of shadow when in a unit, or lore of death when alone, you could take a beast slann if you have 3+ scar-vets, but never ever lore of fire its just not as good as the others. krox aint worth it, maybe take stegs, saurus or sallies instead. 50 skinks is too many cap at maybe 30. salamanders should be split up unless you have a life slann. i dont think engine is worth it when taking a slann maybe worth it in a fast themed carno list not in a double or even single slann list. channeling staff and dragon gem are a waste of points.