Hi there, I am a long time High Elf player thinking of starting a Lizardmen army. Just interested in seeing if something like this is viable and if there are any little things I might have missed. Cheers Lords: 540 Slann, General, BSB, Lore of Shadow, Channelling Staff, Dragonbane Gem, Healing Potion, Harmonic Convergence, Higher State of Consciousness, Soul of Stone, Unfathomable Presence Heros: 542 Scar-Vet on Coldone, Light Armour, Great Weapon, Charmed Shield, Dawnstone, OTS Skink Chief, Terradon, Spear, Light Armour, Shield, Dragonhelm, Potion of Strength Skink Chief, Terradon, Spear, Light Armour, Enchanted Shield, Egg of Quango Skink Chief, Terradon, Spear, Light Armour, Shield Skink Chief, Terradon, Spear, Light Armour, Shield Core: 600 10 Skink Skirmishers, Champ 10 Skink Skirmishers, Champ 10 Skink Skirmishers, Champ 10 Skink Skirmishers, Champ 10 Skink Skirmishers 10 Skink Skirmishers 10 Skink Skirmishers 10 Skink Skirmishers Special: 714 3 Ripperdactyl Riders, Champ 3 Ripperdactyl Riders, Champ 3 Ripperdactyl Riders, Champ 3 Terradon Riders, Fireleech Bolas 3 Terradon Riders, Fireleech Bolas 3 Terradon Riders, Fireleech Bolas 2400
Fun list! A few minor questions/suggestions. Why does every Terradon pack have Fireleech bolas? Are you expecting a troll army? Why no Ripper Chiefs? With three units of regular Rippers that's three Blot Toads to make your Ripper Chiefs more dangerous. If you get Steed of Shadows (not guaranteed, but likely) you can avoid most of the issues with unwanted Frenzy charges, at least with one guy per round. I'd suggest rearranging the Skinks so they are fielded in units of 13. Units of 13 are less likely to panic when hit with a round of light shooting. Tey are alsho harder to wipe out in a single round. With ~80 Skinks on the board, a single panicking Skink unit can easily panic several others. I doubt the Champions are necessary, unless you are planning to bunker the Slann in a unit of Skirmishers (in which case that unit should probably have 20 Skinks in it).