8th Ed. 2400 Flying Circus

Discussion in 'Lizardmen Army Lists' started by ssandstorm, Aug 29, 2014.

  1. ssandstorm
    Jungle Swarm

    ssandstorm New Member

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    Hi there, I am a long time High Elf player thinking of starting a Lizardmen army. Just interested in seeing if something like this is viable and if there are any little things I might have missed. Cheers

    Lords: 540

    Slann, General, BSB, Lore of Shadow, Channelling Staff, Dragonbane Gem, Healing Potion, Harmonic Convergence, Higher State of Consciousness, Soul of Stone, Unfathomable Presence

    Heros: 542

    Scar-Vet on Coldone, Light Armour, Great Weapon, Charmed Shield, Dawnstone, OTS
    Skink Chief, Terradon, Spear, Light Armour, Shield, Dragonhelm, Potion of Strength
    Skink Chief, Terradon, Spear, Light Armour, Enchanted Shield, Egg of Quango
    Skink Chief, Terradon, Spear, Light Armour, Shield
    Skink Chief, Terradon, Spear, Light Armour, Shield

    Core: 600

    10 Skink Skirmishers, Champ
    10 Skink Skirmishers, Champ
    10 Skink Skirmishers, Champ
    10 Skink Skirmishers, Champ
    10 Skink Skirmishers
    10 Skink Skirmishers
    10 Skink Skirmishers
    10 Skink Skirmishers

    Special: 714

    3 Ripperdactyl Riders, Champ
    3 Ripperdactyl Riders, Champ
    3 Ripperdactyl Riders, Champ
    3 Terradon Riders, Fireleech Bolas
    3 Terradon Riders, Fireleech Bolas
    3 Terradon Riders, Fireleech Bolas

    2400
     
  2. Scalenex
    Slann

    Scalenex Keeper of the Indexes Staff Member

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    Fun list!

    A few minor questions/suggestions.

    Why does every Terradon pack have Fireleech bolas? Are you expecting a troll army?

    Why no Ripper Chiefs? With three units of regular Rippers that's three Blot Toads to make your Ripper Chiefs more dangerous. If you get Steed of Shadows (not guaranteed, but likely) you can avoid most of the issues with unwanted Frenzy charges, at least with one guy per round.

    I'd suggest rearranging the Skinks so they are fielded in units of 13. Units of 13 are less likely to panic when hit with a round of light shooting. Tey are alsho harder to wipe out in a single round. With ~80 Skinks on the board, a single panicking Skink unit can easily panic several others. I doubt the Champions are necessary, unless you are planning to bunker the Slann in a unit of Skirmishers (in which case that unit should probably have 20 Skinks in it).
     

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