I am a player returning after quitting in early 7th edition, and am leaning towards Lizardmen as an army I want to start. I don't know that I'll ever play particularly competitively, but I like to build an army towards an end goal, at least when I start. So, any advice or commentary would be greatly appreciated. + Lords + (415pts) * Slann Mage-Priest, , Wizard Level 4 w/ signature spells * Battle Standard Bearer w/ Standard of Discipline Harmonic Convergence, Wandering Deliberations, Channeling Staff + Heroes + (341pts) * Saurus Scar-Veteran w/ Light Armor, Enchanted Shield, Sword of Striking * Saurus Scar-Veteran w/ Great Weapon, Light Armour, Cold One, Charmed Shield, Dawnstone, Potion of Foolhardiness * Skink Priest Lore of Heavens, Wizard Level 1, Dispel Scroll + Core + (602pts) * Saurus Warriors x30 w/ spears, Standard, Musician * Skink Skirmishers x12 w/ Javs and Shields * Skink Skirmishers x12 w/ Javs and Shields * Skink Skirmishers x12 w/ Javs and Shields + Special + (760pts) * Bastiladon w/ Solar Engjne * Cold One Riders w/ Full Command * Ripperdactyl Riders * Ripperdactyl Riders * Temple Guard Musician, standard bearer w/ Banner of Eternal Flames, 20x Temple Guard + Rare + (160 pts) * Salamander Hunting Pack * Salamander Hunting Pack The idea is that the cold one riding scar vet can go with the riders, or off on his own. The cloud of skinks will go in front of the two big blocks. Slann goes in Temple guard, the walking scar vet goes in the saurus block. Bastilidon holds down one flank, with rippers and salamanders placed where necessary, to work as flankers, or kill war machines in the case of rippers. So, any thoughts? I would love the excuse to paint a stegadon, but don't think it will fit.