Ignoring Comp and not being a bastard, what do you reckon? Slann – Focus of Mystery (Light), Focused Ruminations, Becalming Cognitation, Cupped Hands, Divine Plaque of Protection, BSB Saurus – 23, musician, standard Saurus – 23, musician, standard Saurus – 23, musician, standard Saurus – 23, musician, standard Skink Skirmishers - 11 Skink Skirmishers - 11 Skink Skirmishers - 11 Chameleon Skinks – 5 Chameleon Skinks – 5 Chameleon Skinks – 5 Terradons – 3 Terradons – 3 Terradons – 3 Salamanders – extra handlers Salamanders – extra handlers So the 4 units of Saurus (deployed 6x4) march in a line. Slann behind buffing. If Timewarp goes off the Saurus units have 24 ASF attacks each. If Speed of Light goes off too I hit on 3s with rerolls (approximately 21 S4 hits). Chameleons and Terradons fiddle round ahead killing warmachines generally getting in the enemies way. Salamanders do as Salamanders do. Skinks hang out in the back line and shoot anything that tries to flank me or fly over and take on the Slann. The biggest threat to my army would be a Death or Shadow wizard who wants to have a go at making the Saurus try to pass an initiative test. In that case the Terradons/chameleons would try to Alpha Strike the wizards unit. Other wise pray that Speed of Light is up when the shit hits the fan. EDIT: My biggest dilema is: Saurus – 23, musician, standard Saurus – 23, musician, standard Saurus – 23, musician, standard Saurus – 23, musician, standard or Saurus – 18, musician, standard Saurus – 18, musician, standard Saurus – 18, musician, standard Saurus – 18, musician, standard Saurus – 18, musician, standard
i think i would take 5x 18 then you put just your base line of 4x18 in front and where you want to place your slann you give him the 18 saurus warriors because as far as i know nearly all to all lores have atleast one direct damage spel, they do not need line of sight so this way your slann will be more safe even with a 4+ ward safe its still a risk if you ask me