8th Ed. 2400 point Lizardmen Army List

Discussion in 'Lizardmen Army Lists' started by Agrem, Aug 13, 2011.

  1. Agrem
    Kroxigor

    Agrem Active Member

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    Hello,

    I actually haven't posted anything yet on these forums but I recon this might be a good subforum to start. I think I'll get some pictures posted of my army on the painting section too when I can get some photos taken. Might take a while though

    The following list has been with ETC army restrictions in mind.

    Slann Mage-Priest 425
    -Light Magic
    -Becalming Cogitation, Soul of Stone
    -Cupped Hands of the Old Ones, Plaque of Protection
    -Battle Standard Bearer
    Pretty basic slann. I tried to keep the point cost quite low but you know how it is with slanns... ;) Should endure well with 2+ ward against ranged attacks. Light lore really makes the skrox units combat monsters.

    Saurus Scar-Veteran 154
    -Luckstone, Dragonhelm, Potion of Speed
    -Light Armour, Halberd
    -Cold One
    EDIT: shuffled the items around a bit for this guy.

    Skink Priest 110
    -2nd Level
    -Plaque of Tepok, Pidgeon Plucker Pendant
    Haven't yet tested this quy but I wanted something in addition to all the augments in Light magic. Mostly taken this for the comet. I have over 50% of getting the rock from the lore so that's why the plaque. Pendant just because I hade 5 extra points after taking everything I wanted to the list. Also thought of taking ironcurse icon but I think this will prove to be more handy.

    24 Skinks + 3 Kroxigors 307
    -Full Command
    24 Skinks + 3 Kroxigors 307
    -Full Command
    Hammers.
    30 Saurus Warriors 360
    -Full Command
    Anvil
    10 Skink Skirmishers 70
    Decoy, annoyance, etc. Would really like to have another unit but pretty tight on points.
    10 Skinks 56
    -Musician
    Priests hideout.

    6 Saurus Cold One Cavalry 250
    -Musician, Standard Bearer
    -Banner of Eternal Flame
    My "stegadon". Around the same points and more staying power for my taste. Also quite nice retinue for the scar-veteran.
    5 Chameleon Skinks 60
    5 Chameleon Skinks 60
    3 Terradons 90
    These three units are quite self explanatory.

    2 Salamander Hunting Packs 150
    ...as is this.

    Dead on 2400 points.

    I have had quite nice success with almost similar list. Didn't have the priest on that. In three games combined against my friends O&G I gave around 600-700 points for him. Only lost like all the skirmishers and chameleons in each game.

    Thoughts on the list?
     
  2. n810
    Slann

    n810 First Spawning

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    Look pretty standard,
    alto the lack of temple guard might be a concern,
    do you plan on ruining your slann on his own or maybe in the unit of saurus?
     
  3. Agrem
    Kroxigor

    Agrem Active Member

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    I have played LM both with and without temple guard and I find the games much more enjoyable. I find them restricting my use of slann quite alot and also I find myself blowing up half of the unit before I even get into the combat with them.

    So plan was running him alone since those saurus should find their way into the combat at some point of the game and slann would only die in the front rank there. Without even mentioning the loss of attack power.
     
  4. Stonecutter
    Terradon

    Stonecutter Member

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    The scar vet with the piranha blade cannot also benefit from the flaming banner as the rules for flaming attacks on pg 69 preclude the stacking of flaming with a magical weapon. The only combo I know that works is the VoFFF with a halberd/GW which result in poison, magical, flaming attacks.
     
  5. Agrem
    Kroxigor

    Agrem Active Member

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    Well I'll be damned then. That has completely missed my sight. Although this would be no problem if the cavalry and veteran had same I.

    I think I have to come up with some other kind of item setup for the scar-veteran. Any suggestions?

    I could always drop the flaming banner from the unit and give the scar-veteran the burning blade. Then they all would still benefit from the flaming attacks in a way.
     
  6. Stonecutter
    Terradon

    Stonecutter Member

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    The combo I mentioned earlier of a halberd with the Venom of the FFF would work well. It gives S6 along with poison, magical and flaming attacks and can be done at the I of the Scar Vet. Both the higher strength and poison significantly improve the chances of getting a wound in vs using the flaming blade. The only drawback would be if the SV ends up fighting another hero with the 2+ ward vs flaming but if the primary role is killing hydras, varghulfs and denying regen then it is worth it.
     
  7. Agrem
    Kroxigor

    Agrem Active Member

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    Thanks for the comments.

    I edited the equipment for the veteran in to the original post. I went for the halberd for+1S and keeping the I+flaming. But I didn't take the VoFF because I don't see that so necessary. Instead I took rerollable 1+ save, which is better than 1+ ASV and 4+WS against anything less than STR 7. Took also the potion of speed as an surprise element for special cases.
     

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