Hey, what are you thoughts about this list? 2399 Lord 405 1 Slann, bsb, general, Wondering deliberations, Becalming cogitation, dispell Hero 514 1 Skink priest, lvl 2, lore of beast, Engieng of gods, sharpen horns 1 skink cheif, light armor, shield, The egg of quango, Ripperdactyl Core 600 35 Saurus, fc 11 skink cohort 10 skink skirmisher 10 skink skirmisher Special 750 5 Chameleons 5 Chameleons 1 bastiladon, Solar engien 1 stegadon, sharpen horns 1 stegadon, sharpen horns Rare 130 2 Razordon The hammer unit will here be the Saurus, they arenĀ“t that good, but with all the buffs they are getting they can be really good, and the bastilafon give them +1 I, while the slann can reduce the enemy intiativ with signature from metal they can actually may hit first, and with a skink priest in beast + slann sig in beast they can hit very hard 2x5 chameleons to hunt warmachines 2x10 skink skirmish to hunt high Toughtness and low armor save, and just fool around and be anoying 2 stegadon + 1 ancient stegadon to suport combats or even make their owns, the impact hist is so awesome on them now Bastiladon can suport, but will be best behind the line with the bound spell. skink cheif to either hunt warmachine og babysit the saurus unit, but the skink priest would be near to make them realy, so the skink chief will be able to take warmachine and smaller unit, or may if nesecary go right into a monster and hope the egg will kill it slann will stay behind the line in the little cohort unit, and will be able to fireball what ever getting throuth the line
I think you are going to find rather quickly that your skink priest is going to die, often, to small shooting. 1/3 of all hits hit him, and the steg only gives a 6+ armour now.