Hey Guys, looking for advice on a tournament list, Bit of info on the comp Units limited at 450 points max 80 shots with non-skirmishing units with 12" range or less not counting towards the cap Special Lords/Heros allowed Scar vets on cold ones 0-2 choice Skint Coherts containing no krox 0-3 choice skink/chamilion skirmishers max 5 combined salamanders are 0-2 Now onto the list ive got in mind Slan - General - BSB - Focus of mystery - Reservior of Eldritch Energy - Harmonic Convergagence - Trancendant Healing - Channeling Staff - Iron Curse Icon - Dragonbane Gem - Warrior Bane (had 6 points left over) This guy of course goes into the next unit 30 Temple Guard with full command and standard of discipline Big block, hammer unit Skink Priest - lvl1 beasts - cube of darkness 10 skink cohorts Skink Priest - lvl1 beasts - Dispel Scroll 10 Skink cohorts Idea behind these two are anti magic items and wildform spam with 10 man cohort units as protection if against a shooty list, if not they leave their units and hide while the skinks be chaff 30 Sarus warriors - HW+s - Full command Small anvil 3x10 skink skirmishers Chaff and monster+warmachine hunters Anchient stega with Engine of the Gods Support unit for the temple guard and a bound spell, picks beasts to lower the casting value of each turn to help the skinks cast wildform, boundspell may be useful Salamander hunting pack Salamander hunting pack Hunt obviously Sarus Scar-vet - GW - LA - Shield - cold one - Crown of command Hit flank and try to hold up a unit or hunt warmachines. Not really sure just had to drop 2 skink skirmisher units when a friend pointed out i forgot the shot limit xD So anyone got any tips on what to change? will this list even work? HELP me before this happens reddevil18