This is the current list I am playing for a friendly League at our local Store. We are playing under 50% on Lords & 50% on Heroes to allow some players to reach the 2400 size army. Also End Times stuff was allowed but none of us got any book/models so only new % on Lords and Heroes. The armies in the league are: O&G; VC; Bretonnia; Skaven; WoC; Lizardmen. So I had to play an All Comers list which could do well against any, also I wanted to play some monster in order to promote Fantasy. So here is the list, a mix of competitive / all comers / fancy stuff. Lords General BSB Slann Mage Priest - Focus of Mistery;Harmonic Convergence; Reservoir of Eldritch Energy; Soul of Stone; Channelling Staff; Banner of Eternal Flame. Note: A Bloated Toad and my first attemp on magic based army. HM lore allow me to react against any opponent I face. For the 2 games I have already played I have magic phase dominance. Saurus Oldblood on Carnosaur - Swiftstride ; Bloodroar - Armour of Destiny; Dawnstone ; Other Trickster Shard; Great Weapon Note: Ok, the carnosaur is just for fancy. But It can work with HM Slann. Hell ! i'll make it work. Heroes Skink priest - Lvl 2 Lore of Beast; Dispel Scroll Skink Priest - Lvl 1 Lore of Beast; Cube of Darkness. Note: You may think its overkill investment in magic, but this guy allow me to get the upper hand in both magic phases (mine and foe's) and always get a stored dispel dice. As I shine in low winds of magic rolls more than a high one. Why Lore of Beast? I wanted at least one Wyssans Wildform. Rolling 3 spells on beast gives a fair chance to get one of three uber spells (Transformation of Kadon is golden on skink priest). Also if Amber Spear is not picked, Slann can have a easy roll on 1 die to acquire it when you swap one HM spell. Core Saurus Warriors #24; Standard bearer; Musician; Champion Note: As I will face lot of tarpits Saurus Warriors are auto include. Also I love their performance under Wyssans Wildform. As I have Hand of Glory I feel more confident with them. Skink Cohort #30; Standard bearer; Musician; Champion. Note: My Steadfast block. But wait, Swift reform 15 wide 2 deep. 30 shots. I deploy here my Slann. If I had the feel of danger, I swap one spell for shadows and change position with a previously Skink priest positioned in temple guard next own magic phase. With this tactic I killed with one round of shooting a Hell Pit Abomination. Hope I can kill a chimera at same rate (for this I want early wyssans) Skink Skirmishers #10; javelin & shield Skink Skirmishers #10; javelin & shield Note: They do Skink things. Nothing to add here. Special Temple Guard #20; Standard bearer; Razorbanner; Champion Note: My combat block, Not the number I want, but the number I have. Also with HM Slann they improve a lot, I usually swap my second spell for Earthblood, so at least one to three spells will already casted: Hand of Glory, Wyssans Wildform, Earthblood. Rare Ancient Stegadon Sharpened Horns; Unstopable Stampide Note: Why Unstopable? Because I have some points to spare and with all that magic power, that attack can be worthy. Final thoughts: My worst match-up is WoC, but I have tools to deal with. Magic is the centerpiece of my army. Due to HM great antihorde spells and Frog not deploying in TG I can nuke without risking my own elite troops. And only a 16% of Dimensional Cascade. The army lacks warmachine hunters but with Walk Between Worlds you can sneak a unit behind the enemy lines. Also Spirit Leech should do the trick in second turn with Arcane Vassal. (this one will be the first on being swap against O&G) I think is pretty balanced. Edit to Skinquisitor: The list is already submitted and some games were played. I thought about Heaven, but Beast gave me things Heaven couldn't.
Dont forget, Earthblood only affects the unit wich contains the slann Also, you might consider using heavens(iceshard blizzard) instead of beasts, for extra care for the monsters against warmachines, or some support for their terror, and also usable to aid tg/sauruses, also, way easier to cast then wyssains, even with the lvl1.