So yeah, I have a tournament here in Sweden in around two months time and am now heavily at work painting the rest of my army before then. The tournament is set under the Swedish comp system, to a minimum of 15.0. As this is rather high, i'v been unsuccesfull in pumping the list full of all the goodies i'd like to have with the new book. But anyhow, here is my loadout: Lords Slaan - General - BSB - Loremaster of high magic - Scroll of leeching - Ironcurse icon - Razor banner - Obsidian Lodestone (MR3) Heroes Skink chief - Light armor - Spear - Enchanted shield - Egg of quango - Ripperdactyl Scar-veteran - Light armor - Spear - Charmed shield - Talisman of preservation - Carnosaur with swiftstride Core 28 x saurus - Full command 10 x skink cohort - Mus 10 x Skink cohort - Mus 11 x skink skirmishers 10 x skink skirmishers Special 3 x ripperdactyls 28 x Temple guard - Full command - Banner of eternal flame Rare Ancient Stegadon - Unstoppable stampede This list comps 15.0 on the dot. The list has a few key weak points, namely the abscence of terradons/Chamo skinks for effective warmachine hunting, which means the rippers and chief will have to fill that duty as best they can, along with the groundbound skinks. The two monsters are a hitch if one does meet warmachines, but im hoping to be able to exploit walk between worlds and tempest in conjunction with my rippers/skinks to get them out of the way as much as possible. Any comments would be welcome!
I rly like your list, especially your Heros choices. 2 questions though: If you want Terradons why not take them instead of the Rippers? Why not sharpened Horns on your Steggy instead of stampede? Alhtough the answer to both questions might be because its comped.. (don't know the swedish comp). You magic phase might be a bit on the weaker side against heavy magic armies but that gives you stronger unit choices and is absolutely right imo
The chief can be an awesome warmachine hunter, but why use a ripper? Ld 6 frenzy is not great. Otherwise with terradon or ripper he vanguards and charge if you do not get 1st turn or vanguard + moves into back line for 2nd turn charge if you get 1st turn. Do not know how the tournament allows you to play it, but currently till FAQ the chief cannot join the ripper unit nor benefit from their toad rage target. As mentioned above by other poster I would personally go with terradons under chief and instead of ripper unit. But I do not know whether they would affect your comp score. I still feel rippers are too situational in opponent choice any elves or WoC or couple of heroes in a unit and you have to start worrying about them killed before attacking. Personally terradons are way better tactically IMHO because by now most opponents knows rippers are crap unless they attack 1st - all glass not enough cannon as another wise poster pointed out in another thread. No sharpened horns on Ancient Steg??
I'v chosen rippers for two reasons. Firstly they comp less than the terradons, and secondly i'v just got the models and want to give them a go, and quite frankly I love the build I have on the chief, with the potential to seriously threaten even medium blocks of elves infantry and the like with the egg. See things like black guard or some such, cast hand of glory/miasma, charge the rippers + chief in, and they will demolish the unit in seconds. The lack of sharpend horns is a constant annoyance to me, and is entirely down to comp issues, as the horns comp rather heavily. Otherwise i'd take it in a second. And no, the Slaan does not have to many magic items, due to the fact that the magic banner is not counted towards his total 100 pts allowance.