Hi all im after some advise on the below list magic set up unit layout ext big in not 100% on my magic lay out Any way have a look all comments gratefully Scgt lizardmen 2400 Lords- Slann Mage priest Lore of light, +1pd, Earthing rod Total Lord- Slann Mage priest Lore of Death , Bsb. Stones ( discipline - re roll any miscast) total Hero-Saurus Scar-Veteran Light Armour, Shield, Burning Blade of Chotec, Glyph Necklace Total Hero- Saurus Scar-Veteran Venom of theFireFly Frog, Dragon Gem, Armour of Fortune , Great Weapon Total Core- 27x Saurus Warriors StandardBearer, Musician, Saurus Champion, Hand Weapon and Shield Total Core- 24x Skins Musicians, 3x Kroxigor Total Core- 24x Skins Musicians, 3x Kroxigor Total Core- Skink Skermishers Total Core- Skink Skermishers Total Special- 6x Chameleon Skinks Total Special- 6x Chameleon Skinks Total Special- 3x Terradon Riders Total Special- 3x Terradon Riders Total Rare- Salamander Hunting Pack Total Rare- Salamander Hunting Pack Total Army Total 2407 I need to drop 7 points and I'm unsure were to get these points from Thanks Adzaxeuk
This seems a bit cookie cutter no cowboy though! SCGT comp only permits the generation of 2 additional power dice, including channel. So if you did channel one dice you would only get +1 Pd for your first light spell, if you don't channel you still only Get +1 on your first two light spells. Also the +1 pd ability kind of conflicts the lore of death Lore ability, you will still only be able to generate 2 dice. Both your items/abilities are Focussed on altering a miscast, why not take cupped hands instead?? Also you have limited magic defence, maybe a scroll or becalming to stop some magic getting forced through against you? Bear in Mind you can only take 2 of such items/abilities under SCGT Scar vet items: these aren't how I run them but they seem pretty strong enough Unit make up seems good, to drop 7 points, remove a chameleon, units of five are still effective and used the extra unused To buy an ironcurse icon for a slann to pass onto his unit or such?
SCGT Comp lets me add / generate 2 extra power dice "not" including channeling. so if i channle 2 i can still add an extra 2 to the pool, (just max 12PD at anytime so i can have a 14PD magic if i roll high). i agree with the the death genarating bit tho. im am in a mix up between death and shadow for this reason. i can see benafits for both ye never thorght about magic defence lol what do people think drop cahos down to 5 each and drop both skrox units down to 2 krox each?? and add a scroll or even cube caddy?? also can some one sell "Cowboys" to me i carnt see the benafit i like buffing my saurus unit up to better killing ness also what do you think drop stones for becalming?? and givew lite slann bsb??? Thanks For you fast response Thanks Adzaxeuk
My apologies, I was referring to v2.0 when there is a v2.1 out where channeling no longer counts as extra PD so +1 PD does have more of a use Light/death and light /shadow are both pretty effective I wouldn't reduce the number of Krox, you need their attacks. Maybe reduce the chamos, and find a couple of points somewhere for a scroll on the death does that put you over your lord allowance? Maybe becalming then I wouldn't bother finding points for a scroll caddy, unless you can't fit any other defence in at all
Thanks for your help No maxed out at 600 with the lords atm so if im wamnting scroll i need a caddy but i dont thing i can fesably get one in i thing becalming will have to do! Ye thinking about it i need the 3 krox to do anything dont i i realy not sure light / death or light / shadow will have to mull everything over will drop camos down to 5 and spend rest on what ever we have any other sugestion?? thanks