what do you think of this for an all comers list? Combat - it has 2 combat characters and 4 stegadons Shooting - masses of poison javs plus 3 great bows for pinging monsters magic - strong defence but average to weak offense. Leadership - if the general is nearby then am good other wise may not be good... 1+ armour - the stegs will ping things and in combat they may grind stuff down but not a good idea. The 2 characters are S7 so 1+ becomes a 5+. I can live with that. Warmachine hunting - the 2 chammie units may assist but vs a good oppo may not. Oldblood GW, 4+ ward heavy armour, cold one, OTS Scar vet GW, 4+ ward talisman, light armour, ench shield, cold one, bsb Skink priest cube, L2 - beasts Skink priest Dscroll, L2 - heavens 21 skinks, muso, std 21 skinks, muso, std 10 skink skirmishers, jav 10 skink skirmishers, jav 10 skink skirmishers, jav 10 skink skirmishers, jav stegadon, sharp horns stegadon, sharp horns stegadon, sharp horns 5 chameleon skinks 5 chameleon skinks ancient stegadon, sharp horns any thoughts? Spiv
You give up a lot without a lvl 4 but two scrolls helps a fair bit. Without a slann to suck all the dice a bastiladon is great to 6 the laser cannon at. Also some CoC would do wonders to give your general and bsb some cover. Enchanted shield semi wasted because of of gw. Dragon helm gets you to a 1+ and a good ward vs flaming attacks ie searing doom.