8th Ed. 2400 Slannless competive build

Discussion in 'Lizardmen Army Lists' started by kristof_andries, Nov 5, 2013.

  1. kristof_andries
    Jungle Swarm

    kristof_andries New Member

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    So for our clubchampionship I'm going to try something differtent. This list packs a lot of punch with 3 monsters and a oldblood + veteran bus. No magic but I can 6 dice the Bastilidon. I'm not sure with lore to take: I propably go for 1 lvl of Heavens and 2 lvl Beast. Advice / comments welcome :D


    Slann-less 2400pts


    Selections:

    Lizardmen 8th Edition (Standard) Selections:

    + Lords +

    * Sarus Oldblood
    (Cold Blooded, Predatory Fighter)
    Cold One (Thick Skinned), Dawnstone, Great Weapon, Sacred Stegadon Helm of Itza


    + Heroes +

    * Sarus Scar-Veteran
    (Cold Blooded, Predatory Fighter)
    Armor of Destiny, Battle standard, Cold One (Thick Skinned), Great Weapon, Light Armour


    * Skink Chief
    (Aquatic, Cold Blooded)
    Charmed Shield, Light Armour, Spear, Terradon, The Egg of Quango



    * Skink Priest
    (Aquatic, Arcane Vassal, Cold Blooded)
    Dispel Scroll, To a Level 2 Wizard


    * Skink Priest
    (Aquatic, Arcane Vassal, Cold Blooded)
    Cube of Darkness


    + Core +

    * Skink Skirmishers
    10x Skink Skirmisher


    * Skink Skirmishers
    10x Skink Skirmisher


    * Skink Skirmishers
    10x Skink Skirmisher


    * Skink Skirmishers
    * 10x Skink Skirmisher
    10x Javelin and Shield


    * Skink Skirmishers
    * 10x Skink Skirmisher
    10x Javelin and Shield


    * Skinks
    2x Kroxigor, Musician, 26x Skink, Skink Brave, Standard Bearer


    + Special +

    * Bastilidon
    Solar Engine


    * Chameleon Skinks
    5x Chameleon


    * Chameleon Skinks
    5x Chameleon


    * Cold One Cavalry
    (Cold Blooded)
    5x Cold One Rider (Predatory Fighter), Standard Bearer


    + Rare +

    * Ancient Stegadon
    Sharpened Horns


    * Ancient Stegadon
    Sharpened Horns


    * Salamander Hunting Packs
    Salamander Hunting Pack



    **small edit in list replace a priest with additional Chameleon unit**
     
  2. Frott
    Jungle Swarm

    Frott New Member

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    First move: Sun - Dispel
    Second move: Sun - the cube
    Third move: Sun - forgive my OldBlood, ScarVet, Stegadons and Kroxigors. And fight with 3 st 2 to? :rage:
    My imho
     
  3. kristof_andries
    Jungle Swarm

    kristof_andries New Member

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    Actually Purple sun is not that big a threath.

    Stegadons test on the innitiative of the skink crew + with the Bastilladon to give int + 1. I will fail only on a 6.

    So I'm not that worried for the innitiative nukes.

    Also it would be verrry bad positioning from my part if I would allow a purple sun to hit all my monsters and Cold ones :D
     
  4. Silverbolt
    Temple Guard

    Silverbolt Active Member

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    Looks like it could be fun!

    Your Scar Vet is invalid: has magic armor and light armor, though. He has the 1+ armor save without the light armor, so remove it and buy an extra handler for your salamander to snack on.
     
  5. n810
    Slann

    n810 First Spawning

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    True, give his light armor to the oldblood,
    (you can have a magic helmet and regular armor)
     
  6. Silverbolt
    Temple Guard

    Silverbolt Active Member

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    Didn't see that. Yeah, that's a better suggestion.
     
  7. kristof_andries
    Jungle Swarm

    kristof_andries New Member

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    Thanks for the advice I'll swap the light armor to the old blood.

    Had a game last night against a WOC army with 2 Chimera's, Deamon Prince, skullcrushers BSB on disk (with 3+ ward and reroll 1's), doom cannon and a unit of Zeenths warriors.

    List did good.

    Had to keep one Stegadon a bit in the backfield to threathen Chimera's and prince. Later Krox unit mannaged to keep the prince occupied the last 2 rounds, the skink champion did his part. Could have killed the prince but the stegadon charge on turn 6 did not wound the prince (I blmae his 5+ ward)


    Did not miss Slann magic that much. With some expendable skink priest + Bastilladon I can 6 dice if needed. Without risking to lose a major character. I like the 1 lvl heavens and lvl 2 beast setup.

    Heaven signature was crucial at some point. Casted it on his disk bsb who was charged by my oldblood.
    -1 to hit and -1 leadership can hurt. Following turn casted it again on his bsb and charged my veteran + COC into the battle. He could not hit my bsb so he had to test on -4 leadership (heavens spell + charge + flank + banner + bsb - hs bsb).

    Beast lore was nice had amber spear and the +3S +3A spell. He was afraid for the spear so he kept dispel dice for that one.

    In the end I won with a +- 500 point difference. winning against one of the most difficult armies to beat sure gave me some confidence in my list :D
     

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