8th Ed. 2400 Tournament skink list ! (with few kroxies :P)

Discussion in 'Lizardmen Army Lists' started by laskoulas, Nov 28, 2010.

  1. laskoulas
    Skink

    laskoulas Member

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    Slann Mage-Priest
    General; 2 Discipline; Magic Level 4; Lore of Shadow; Battle Standard;
    Becalming Cogitation
    Higher State of Consciousness
    Crown of Command
    Aura of Quetzl
    Banner of the Eternal Flame

    1 Skink Priest
    Magic Level 2; Lore of Heaven
    Plaque of Tepok
    Dawn Stone
    1 Ancient Stegadon with Engine of the Gods


    50 Skinks
    Javelin; Shield; Standard; Musician
    1 Kroxigor
    Great Weapon

    29 Skinks
    Javelin; Shield; Standard; Musician

    10 Skinks
    Javelin; Shield

    10 Skink Skirmishers
    Blowpipe

    10 Skink Skirmishers
    Blowpipe

    10 Skink Skirmishers
    Blowpipe

    6 Kroxigors
    Great Weapon

    1 Ancient Stegadon
    2 Giant Blow Pipes

    8 Chameleon Skinks
    Blowpipe

    8 Chameleon Skinks
    Blowpipe

    Any opinions ?
    Cheers.
     
  2. Hiv0r
    Chameleon Skink

    Hiv0r New Member

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    If your going to run the slann by himself take away the Aura of Quetzl and Banner of Eternal Flame...

    He isn't a close combat character and never should be if he is going to run around without a unit of templeguard personally you need:

    Etheral (which you have given him)
    Magic Carpet (fly for avoidance nothing will get in combat with you if your running around with 20" move)

    Maybe:

    Slann Mage-Priest
    Becalming Cogitation
    The Focused Rumination
    Arabian Carpet
    Plaque of Tepok (take a cube of darkness on your skink)
    Lore of Life (to regen those lost wounds through the passive abiltiy while getting dwellers and toughenss off)

    This gives you a pretty solid slann who can regen himself if things get bad and keep himself healed up while avoiding combat, he is still relatively cheap.

    I can't imagine a lone slan working with any other lore that life incase of dodgey magic being sent his way.

    You get a bit of destructive magic from the engine anyway.

    I would take more kroxigors in your Skrox units maybe like 3 Krox in that unit of 50 to give them the extra leadership pip and hitty power.

    The unit of 6 krox will just be avoided probably you should make 2 good Skrox units of around 40 with 3 Krox in each rather than keeping them seperate.

    Also you don't have a BSB in your army which is fairly essential in this edition as EVERY leadership test gets to be re-rolled and with your skinks being such low leadership it helps so much.

    Maybe look at getting a small bunker of 20 hand weapon and shield saurus to bunker a scar vet BSB to anchor your army around and back them up (make him your general)
     
  3. marcusap
    Jungle Swarm

    marcusap New Member

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    He can't have flying carpet.
     
  4. Gor-rok
    Terradon

    Gor-rok Member

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    That's right, as per the latest FAQ. Bottom of page 2: http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1490280a_FAQ_Lizardmen_v1_2.pdf


    Shadows is actually really good for a solo Slann; if you have a few cheap infantry characters scattered around close enough, you can annoy the opponent with the lore attribute and "teleport" every time you cast. Steed of Shadows is also great for getting out of and in to trouble.

    Higher State is alright, but so many projectiles and attacks are magical (Dwarf cannons with runes, Jezzails, Tzeech Flamers, Warp Lightning, spells, Daemons) I'd much rather take the Plaque of Protection. Granted, it won't let you ignore attacks entirely, but 2+ ward against any non- close combat attack is pretty good. And, as HivOr said, if you're getting into close combat with the Slann, you're doing something wrong.

    Also be sure to keep the lone Slann within 3" of a friendly infantry unit for the 4+ LOS roll. Despite not technically being "on foot", he's still classed as infantry, and still gets the save.

    As far as kroxigors go, get them in those skink units ASAP! They die fast and hard without their skink buddies to protect them, especially with always striking last. The skinks don't do much on their own, either- they're basically a delivery system for the kroxigor. And don't forget unit champions with them. It's better to take 7 wounds from a nasty enemy lord on your skink brave in a challenge than it is to lose a whole rank of troops.
     
  5. laskoulas
    Skink

    laskoulas Member

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    Slan is bsb
    and sadly he cant take carpet as Errata says
    Now for the list.
    The 6 Kroxigors is good flank - suport unit, i like them alone , are superb !
    The slan is solo on armies dont have magical artilery,when i meet skaven/dwarfs, on that case he join the 29 skinks, (remember slan cant join mixed units , so i need a unit of skinks with descent amount with no kroxies in) , and he moves , he is stuborn, he is ethereal,he has -1 to hit him on cc and as suport has 2 ancient stegadons and 6 kroxies.
    The 1 kroxi on skinks is for negate the 13th spell of Skaven ,skaven errata says he cant cast the spell on mixed units and the 50skinks 1 kroxi is mixed unit.
    Now for the magic.
    I got plenty options ,
    a good lore - shadow with pit of shades , Mindrazor (Horde skinks with STR9 ouch :p) , -ws/to/str on oponets
    heaven with good suporting spells/str6 spels / commet for gunlines
    Plus the powers of engine
    Plus the Cogitation of Slan.

    I miss a dispel scroll and terradons or slamanders, dont know if they fit on list setup , but are also a good thread.
     
  6. SeBM
    Terradon

    SeBM New Member

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    If he can't cast the dreaded 13th spell on mixed units, you are better off hiding all of your Krox in skink units. A unit of 6 Krox vs that spell...
     
  7. laskoulas
    Skink

    laskoulas Member

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    The kroxigors arnt Infantry
    Are Monster Infantry and are immune of 13th spell efects :p :smug:
     
  8. vict0988
    Cold One

    vict0988 Member

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    heyya

    the skinks only have vs 2 even with str 6 they wont be much good maybe if you cast -d3 ws they can do something but thats 2 spells that you need to get of to make them that super unit and why does your slann not hae rumination? and what if your slann gets 1 2 3 4 if I were at a tourny I would get pretty pissed loosing because of that but I am not you.... what i am saying is take focus of mystery!
     
  9. laskoulas
    Skink

    laskoulas Member

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    Yes i know ,but the tournament format were i play (greece) suporting some rules.:(
    There i cant take Rumination neither cupped hands.
    Also i think i can take Str 9 on skinks , cuse of rule "inspiring presense" , on any case i use the higher LD , and if slan is on 12" and gives the leadership on skinks , than skinks have 9 LD and also gives and the same STR. (dunno if that is mistake , sounds me corect tho :p)
    If i dont take the spels i desire (low % cuse either i ll rol the 6 spell or i ll roll some doubles) i have the engine , ok i got also there more than 50% to take some damage spell.Is a risk but acceptable risk.
     
  10. oxyquel
    Skink

    oxyquel New Member

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    where in greece this tournament is taking place bro? i think they nerf the slann. they afraid of them. thats the reason of beeing a better wizard in warhammer... the free power die! i think its all legal to play your slann as you wish!
     
  11. laskoulas
    Skink

    laskoulas Member

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    The tournamets are taken place on Athens , Pireus , Patra , 3 big cities with the majority of greece warhammer comunity there.
    We play 2 format tournamets with
    Gt rules and ETC rules (European Team Championship)
    The Gt tournamets are low persons attendance, and almost all ETC tournamets are full of capicity.
    I play to all tournaments format , but when i need to chose, i folow the ETC ,cuse there i meet more oponets ,more competition and finaly i like it (even with nerfs ! )
     

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