8th Ed. 2400 tournament with "composition score" rules

Discussion in 'Lizardmen Army Lists' started by Mahtis, Aug 26, 2012.

  1. Mahtis
    Cold One

    Mahtis New Member

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    Hi everyone, doing another list, 2400 list for a friendly tournament. The tournament rules we are using are Swedish tournament rules, that uses "composition scores" to balance armies. Basically everyone starts with 300 points, which counts down depending on what unit or character you choose. When the army is ready you divide the score by 10 and round down, which gives you your "comp score". The lower the value the stronger the army, but we have limited our scores to be between 5-15. http://swfbr.ipbhost.com/index.php?showtopic=4494 here you can find rules and point values for different units. I currently have:


    Slann Mage-Priest
    Lore of Life, Focus of Mystery, Focused Rumination, Battle Standard Bearer, War Banner, Fencer's Blades


    Saurus Scar-Veteran
    Great Weapon, Light Armour, Shield, Dragonhelm, Talisman of Endurance, Venom of the Firefly Frog

    Saurus Scar-Veteran
    Shield, Burning Blade of Chotec, Gambler's Armour


    Skink Priest
    Level 2 Upgrade, Dispel Scroll, Ruby Ring of Ruin

    30x Saurus Warriors
    Scaly Skin, Shield, Spawning Champion, Musician, Standard Bearer

    10x Skinks
    FC, 1 Kroxigors

    10x Skinks
    FC, 1 Kroxigors

    25x Temple Guard
    FC, Sword of Might, Banner of Eternal Flame

    2x5 Chameleon Skinks

    5x Saurus Cavalry

    2x Salamander hunting pack
    Extra Skink herder

    My points are at 2371 and comp score is currently 6, so I think it's pretty good. What I'm worried about is the CoC, that is it going to be any use :D Any thoughts on this are appreciated. Note that the comp point rules affect how to build the list, cus the first build had comp score of 1 :D
     
  2. Mahtis
    Cold One

    Mahtis New Member

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    Probably not easy to comment about rules you're not familiar with :D But still need some help, in deciding that is. I have done 3 lists that barely fits the rules. So need some hints and tips for final touches and helping to decide.

    1st list

    Slann Mage-Priest
    Lore of Life, Focus of Mystery, Focused Rumination, Becalming Cogitation

    Saurus Oldblood
    Shield, Burning Blade of Chotec, Armour of Destiny

    Saurus Scar-Veteran
    Great Weapon, Light Armour, Shield, Battle Standard Bearer, Dragonhelm, Talisman of Endurance, Venom of the Firefly Frog’

    Skink Priest
    Level 2 Upgrade

    Skink Priest

    Saurus Scar-Veteran
    Shield, Gold Sigil Sword, Armour of Fortune

    30x Saurus Warriors
    Spawning Champion, Musician, Standard Bearer

    11x Skinks
    Skink Brave, Musician, Standard Bearer, Kroxigors

    12x Skinks
    Skink Brave, Musician, Standard Bearer, Kroxigors

    8x Chameleon Skinks
    Stalker

    25x Temple Guard
    Revered Guardian, Musician, Standard Bearer, Banner of Eternal Flame

    2x Salamander hunting pack

    Total: 2399 Comp: 5

    2nd

    Slann Mage-Priest
    Lore of Shadow, Focus of Mystery, Focused Rumination, Higher State of Consciousness, Becalming Cogitation, Fencer’s Blades, The Divine Plaque of Protection, Tricsters Shard

    Saurus Scar-Veteran
    Great Weapon, Light Armour, Battle Standard Bearer, Dragonhelm, Glyph Necklace, Venom of the Firefly Frog

    Saurus Scar-Veteran
    Light Armour, Shield, Cold One, Sword of Battle, Talisman of Endurance

    Skink Priest
    Level 2 Upgrade, Dispel Scroll

    Skink Priest
    Level 2 Upgrade

    30x Saurus Warriors
    Shield, Spawning Champion, Musician, Standard Bearer

    12x Skinks
    Skink Brave, Musician, Standard Bearer, Kroxigors

    12x Skinks
    Skink Brave, Musician, Standard Bearer, Kroxigors

    5x Chameleon Skinks
    Stalker

    5x Chameleon Skinks
    Stalker

    10x Saurus Cavalry
    Standard Bearer, Musicant, Banner of Eternal Flame

    2x Salamander hunting pack
    Extra Skink herder

    TOTAL: 2390 COMP: 5

    Would have liked on the 2nd list to have 2x30 saurus, but saurus start to take a lot of comp scores when there's more than 30 of them, that's why 10 cold ones. Hoping for comments on this :)
     
  3. Rhodium
    Kroxigor

    Rhodium New Member

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    Although I am familiar with Swedish Comp, I haven't ever written a list using it and it is more difficult to analyse because for everything you add, you have to consider how it is going to effect the comp score, so it involves a reasonable amount of thinking rather than suggesting point for point replacement. Hence why maybe you havent had a great response.

    That said, on a general note:

    Skink braves and stalkers are generally considered inefficient because you are looking for 6 for poison and the rank and file brave will probably be killed long before his additional attack comes into play.
    Can you add more skinks in place of these point or does that mess up your comp score? if it does, can you take a magic item on one of the priests?

    Also, do you need level 2 upgrades on the priest? Won't the Slann be dominating the power dice?
     
  4. Anton_S
    Temple Guard

    Anton_S Member

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    I think those lists are very strong for SweComp but 5-6 is also a very low score. Life+Rumination isn't cheap.

    I'd be tempted to try some MSU Saurus Warriors as they are very good for your comp score and I think they could be rather useful too.
     
  5. Mahtis
    Cold One

    Mahtis New Member

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    Yeah I believe that it's needs alot of thinking about with this :D The problem with skinks is that I only have so few. Of course i can use empty bases to fill units but I'd like to have every unit visible :D

    The 2nd level is there because I have no other place to put points :D Also the extra 1 casting value helps with Iceshard Blizzard, which will probably help alot. I've been thinking a lot of iceshard + the withering and salamander shooting, to really do damage and 1 or 2 points decreased leadership will make many things flee a lot easier :D

    The Slann takes so many comp score points (because it's so damn good!) so I have to make compromises.

    One the second list I could take away the 2nd lvl upgrade from one, take away the stalkers and drop 2 skinks from both skorxs unit. Instead i'd put Ruby ring of ruin to the lvl 2 skink priest and Feather cloak to the lvl1 skink priest. With a flying skink priest the slann could use the Shadows attribute to teleport freely.

    Would the skorxs units suffer too much from the 2 skink lost?

    MSU Saurus Warriors could be quite different. The only big juicy target for warmachines is the Slann+ Temple guard unit, who probably has at least 5+ regen, but for the 2nd list, not having an anvil unit it could hurt.. Would you have 2x15 or 3x10? Or maybe take 2x20 or 4x10 for the fun of it? :D
     
  6. Anton_S
    Temple Guard

    Anton_S Member

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    It's just a thought I had, I never tried it. But I would consider 12 models deployed 6 wide. It's fairly cheap, very good comp score (only -3) and you still get 18 S4 attacks. They should work well alongside Skink Skirmisher units as they add the threat of a charge. I think it is at least something worth experimenting with.
     

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