8th Ed. 2400 Tourney

Discussion in 'Lizardmen Army Lists' started by theodoris, Aug 16, 2013.

  1. theodoris
    Cold One

    theodoris Member

    Messages:
    111
    Likes Received:
    24
    Trophy Points:
    18
    My English isn`t that good, so please forgive me.

    This will be the first list i`ll be using with the new book.
    I would like it to be all corners, but i haven`t seem to able to make such a list yet.
    I`ll be testeing it tonight against orcs

    Here it is:

    Slann(high magic)
    BSB
    Channeling Staff
    Obsidian Amulet
    Diciplines: Soul of stone/ Harmonic Convergence/ Focus of Mystery
    total 460

    Skink Priest Lvl 1 -beast lore (goes with cohort)
    Dispel Scroll

    Scar Vet. (goes with Saurus Warriors)
    Great weapon
    Light armour
    Dragon Helm
    Shield
    Dawnstone

    2x Skink Skirmish 10x
    blowpipe

    Skink Cohort 10x

    Jungle Swarms 2x

    Saurus Warriors 29x (handweapon shield)
    musician and standard bearer

    Temple Guard 20x
    Full Command
    Razor Banner

    Bastiladon
    solar engine

    Ripperdactyl Riders 3x

    Chameleon Skinks 7x

    Ancient Stegadon
    Unstoppable stampede

    2x Salamanders
    ------------------
    Total 2399

    I know i`m 1 point short on the core, but this is an test run so i don`t think someone would mind.
    It`s realy hard to find the poinst so everything would fit, so that why my saurus have 29 models and not 30.

    My TG and saurus will be moving in the middle, the salamanders and the rippers/cham. skinks will be going for the fanks

    The Bastiladon will be moving behind the TG and the saurus.
    And the steg will be moving next to the TG, just like the swarms(or next to the Saurus) they will be charging with a big unit and giving the hole unit poison attacks, making sure they only touch a smal part of the enemy unit
    I`ll be trying so get walk between worlds on the steg, this will be an nice suprice i think.

    I`ll be tweeking the list as a go allong, and hope it will be ready at the tourny in oktober.
    Any advice will be welkom
     
  2. theodoris
    Cold One

    theodoris Member

    Messages:
    111
    Likes Received:
    24
    Trophy Points:
    18
    well, it was a fun battle
    I won, but ...
    How do you take care of those warmachines??.
    He brought 2 doomdivers and 2 catapults, they destroyed my Temple guards.

    First round his lvl 4 wizard exploded, so that was an blast

    I`m thinking of taking more TG, and dropping the razor banner.

    Also the Swarms didn`t do anything, so they go.

    The Salamanders got a lot worse, since they got more expencive and can`t march and fire and they lost the -3 arm save.
    I`ll be using Razordons, to see how they do the job

    The Ripperdactyl Riders didn`t got the do the job, a giant squik (squik got?) killed them along with 6 Temple Guards.
    I`ll need to move them at the flank.

    Altough Chameleon Skinks did get more expencive, i still think i need 2 units of them maybe 2 of 5.
    They were great at taking out Warmachines, i think they still will do the job.

    Ancient Stegadon will be using the sharpened horns and not the unstopple stampede

    Ill be posting an new list soon, any advise will be welkom
     
  3. Ruk-Ta
    Jungle Swarm

    Ruk-Ta New Member

    Messages:
    8
    Likes Received:
    0
    Trophy Points:
    0
    I prefer to use Chameleon skinks and Terradon riders for Warmachines.
    Used to have two units of 6 Chameleon skinks and two units of 3 Terradons
    but with the new book I just have one unit of the Chameleon skinks.
     
  4. theodoris
    Cold One

    theodoris Member

    Messages:
    111
    Likes Received:
    24
    Trophy Points:
    18
    So, i found out swarms aren`t core anymore
    Ok, this list needed to beef up anyway.

    Slann(high magic)
    BSB
    Channeling Staff
    Obsidian Amulet
    Diciplines: Soul of stone/ Harmonic Convergence/ Focus of Mystery

    Skink Priest Lvl 1 -beast lore
    Dispel Scroll

    Scar Vet. (goes with Saurus Warriors)
    great weapon
    armour of des.
    cold one

    2x Skink Skirmish 10x
    blowpipe

    Saurus Warriors 40x (handweapon shield)
    musician and standard bearer

    Temple Guard 21x
    Full Command
    flame banner

    Bastiladon
    solar engine

    Terradons 3x

    Chameleon Skinks 7x

    Ancient Stegadon
    sharpened horns

    2x Salamanders + snack

    ------------------
    Total 2400

    I`ll try to use the cham. skinks for the warmachines
    the big block of saurus will take the center, and the TG will move along the side with the Bastiladon also next to both.
    The steg will take an flank and the salamanders will do the same.
    Skinks will move in front of the blocks and flee if needed, also using the teradons as redirectors.
    Ill try this list today, but i still don`t know what army i`ll be facing
     

Share This Page