Slann (life) Rumination, Cogitation, All Spells, ld banner +1 LD bsb, Cupped hands Skink priest lvl 1 scroll scar vet light arm. burning blade ent shield Saurus scar-veteran, cold one light armour, dragon helm, dawnstone, golden sigil sword core: 25x Saurus Warriors Full Command 16 skinks 2 krox 1 musician 10 Skink Skirmishers 10 Skink Skirmishers special: 20 Temple Guard F.command iron curse icon 8 Chameleon Skinks Rare ancient stegadon 2 Salamander + extra 2 skinks total 2386 I still have 14 points left, i think i`ll put in an extra saurus. Not sure about the skroxx unit, i haven`t used them before. I`m also afraid i don`t have enough punch, but don`t know how to change it. Anybody got some pointers?
Well, ihave tried the list a few times now and have been tweeking it a lot. It has been fun and i have played against High elves (i got beaten pretty badly, magic phase? what magic phase?) . His arch mage lvl 4 inside a spear unit couldn`t be hurd by magic weapons and normal weapons, a combo of 2 items. WoC (did an draw), Beastmen (he just had to many chariots, it was an massacre, i did some stupit things 2 ) Orcs and Gobo`s (i won, but it was his first time since a long time he played again) Tomorrow i`ll be playing against WoC again but an different player. i`ll be using this list: Slann (life) Rumination, Cogitation, All Spells BsB, Cupped hands skink chief warspear****(lance =+2 str. on charge)*** ancient stegadon Saurus scar-veteran, cold one, light armour, shield, dawnstone, burning blade core: 26x Saurus Warriors Full Command 20 saurus warriors full command 10 Skink Skirmishers 10 Skink Skirmishers special: 3 terradons 20 Temple Guard ***vet+slann goes here** F.command ironcurse icon (i had 5 pionts to spare ) 8 Chameleon Skinks rare: 2 Salamander + 2 skinks(snacks) total 2400 It may still need some tweeking, any advice would be welkom. sorry for my bad english
what is the purpose of the scar vet? simply to negate regen? you could just as well give the unit flaming banner. a scar vet does provide a bit of extra punch, but it is not in proportion to his cost, hence i would re kit him. if you gave him crown of command and the luck stone, or charmed shield he can charge a block of either ranged troops, or a big anvil unit with low damage output and survive for a whole game. you spend ~150 points to keep a more expensive unit occupied. the power of characters in this edition is snot in their killing prowess, since units do the same thing for less cost, but in their utility. the days of combat characters pretty much ended with 8th edition, unless you go WAY over the top and make something super killy. in 7th edition that scar vet would have been a great little boost to the unit, but since then the units damage output increased by alot, but the scar vet's didnt.
altough i do like your input, You are sugesting i run the scar vet solo? Making him Stubborn with 1 re-rolle on his armour save and 1 negate the first hit? I think he would be as fragile as glass, he would survive 1 round of combat maybe not even that if he got zapped by magic. I don`t care much about the flame attacks of the burning sword, it only works against tomb kings or a tree man, but i`ll facing them also at the Tounament. The sword is magical and gives -2 armour save, very cheap and handy against WoC, thats the main purpose. The Temple guards are going to be in a lot of CC, so i need a good combat char. in the unit
If you are thinking of tournament play, I would re think your list entirely. You have nothing that is game breaking, a death star TG unit will do okay in the middle tables, but your list lack's a punch. A pendant DE lord will block you death star unit, and once your army is gone a double hydra charge with breath weapon will eat away through you TG like a hot knife through butter. If your thinking that fickle magic will prevent this, dont . you don't have enough screening unit's to pick you fight's, so you fighting in your opponent's terms, and if you up against a experienced opponent your easy point's. what will you do against a list that includes over 3 sfink's, or double hydra and dragon, twin abominations and doomwheeles. or a wraith spam list?
@ KillerK do you mean more skink units?, i can take out the unit of 20 saurus to do that. Double rare units are not allowed, still abominations and doomwheeles together aren`t much fun either. How can the list get an punch, please any advise is welkom The Battle didn`t go trough, so i`ll be doing 1 wednesday against skaven this time, i`ll try to tweek the list some more.
this is going to be the list for tomorrow against skaven: Slann (Fire) Rumination, Cogitation, All Spells BsB, Cupped hands skink priest lvl 1 scroll (still not sure were to put him, maybe just in the back behind a tree) Saurus scar-veteran, cold one,light armour,shield, burning blade, dawn stone **Temple guard** core: 26x Saurus Warriors Full Command 10 Skink Skirmishers 10 Skink Skirmishers 10 Skink Skirmishers 17 skinks + 2 krox+ musican 3 terradons 3 terradons special: 20 Temple Guard F.command iron curse icon ancient steg 2 Salamander + 2 skinks(snacks) total 2400 He will bring a doom wheel, a a-bomb and ofcourse a furnace. Well...... this will be fun I hope the terradons will preforme as well as i think they will. any sugestions?
well... i got slaughterd. The first round i cast 2x irresistible force, 1 would be fine i did manage to give it to his lvl2 wizard, 2 bad his lvl 4 was behind his furnace so i couldn`t see him. His wizard became a lvl 0 and lost 2 spells. My slann did boom, and blew up 11 temple guards around him. Lore of Fire didn`t do much against him, so i`ll use life the next time. And his doomwheel blew up my steg in the first round of his turn, (str. 10) with the warp shots. His A-bomb got my salamanders, since i forgot you can`t re-act to his charge and flee. I gave up in turn 3. The terradons were amazing, so ìll keep them. i`ll try again tonight