8th Ed. 2400 Warlords GT

Discussion in 'Lizardmen Army Lists' started by AdzAxeUK, Jul 11, 2012.

  1. AdzAxeUK
    Skink

    AdzAxeUK New Member

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    Hay ho all I'm after some feed back on my list for a GT Comeing up 2400 points

    Comp pack - https://dl.dropbox.com/u/78745573/Northern Warlords GT 2012 WFB Rulespack V2.1 .pdf

    Lizz 2.4k

    Slann- life - 450
    Focus of mystery Remination Becalming cogition
    Bsb
    Standerd of disipline
    Cube of darkness

    (slann life to buff my units very solid caster)

    Scarvet - 146
    Jungle Poison
    Armour of fortune
    Great wepon
    Luck stone

    (magic poison greatwepon scarvet to kill ethereal stuff with a 3+ as reroll one fail and also a 5++)

    Scarvet - 143
    Burning blade
    Talisman of endurance
    Shield
    Light armour

    (Scarvet with a 3+ as and a 5++ with flaming to deal with regen because attacking 1st in the unit)

    Skink X10 -

    Skink X10 -

    (skink screens monster killing chaff)

    Skrox x 26 = 296
    3 krox
    Musician

    ( skrox to add a very good flanker that carnt be stomped or fear off table)

    Saurus x31 - 371
    Full command

    (big unit of saurus bring run 6 wide 5 deep with both scarvets in to make a very nasty unit)

    Temple guard x20 - 380 Full command Warbanner

    (bunker for Mr slann the unit haveing a static combat res of 6 before kills)

    Terradons x3 -

    Terradons x3 -

    (Best unis in game used for warmachine killing and weakening the flanks after droping

    Chameleon skink x6 -

    Chameleons skink x6 -

    (used for warmachine and weakening there chosen units)

    Salamander -

    Salamander -

    (well we all know what these do very good horde controll and to weeken units for saurus to mop up even easyer)


    My big point of consern is what's better cube or cuppes hands

    Cube = even more magic defence
    Hands = belt braces for slann and not haveing to rely on magic

    What are peoplea thorghts

    Thanks
    Adzaxeuk
     
  2. Arli
    Skink Priest

    Arli Moderator Staff Member

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    I like the cube over the scroll because of the chance to end the magic phase. When your opponent rolls box cars for the first magic phase, you can pop that and hopefully waste all those dice. If you have a skink priest in the list, you can give him the scroll and let him be a secondary. Sometimes, I will take two lvl1 priests just for the cube and the scroll.

    As for cupped hands, I almost always take that item. I have rolled many 1s for my throne of vines 2+ miscast protection roll. But usually, I will not roll 2 1s in a row.

    If you feel confident in your surviability of a miscast, then take the cube. It will allow you to cancel a magic phase when you need to in order to get within range to use your becalming cogitation or get into combat.
     
  3. magician
    Skink

    magician New Member

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    IMHO Life + Cube = dilema...

    Two good spells in Life are RiP. I love the idea of shutting down the enemy magic phase, but I don't want to remove my own spells!

    Personally I like the Forbidden Rod on my Life Slann FTW.

    Just my $0.02.
     

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