8th Ed. 2400pts lizardmen list

Discussion in 'Lizardmen Army Lists' started by one_turn_wonder, Jun 3, 2014.

  1. one_turn_wonder
    Jungle Swarm

    one_turn_wonder New Member

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    Hi everyone
    This is my first post on this forum for Lizardmen

    Heres the list for playing against a competitive gaming group

    Slann mage preist on lore of life
    -Healing potion
    -Channelling Staff
    -Soul of Stone
    -Harmonic Convergence
    -BSB Standard of discipline

    Skink Preist LVL 1 heavens
    -cube of darkness

    Skink preist LVL 1 heavens
    -Dispel scroll

    Saurus scar-veteran
    -Enchanted shield
    -Sword of Strife
    -Iron curse icon
    -Light Armour

    29 x Saurus W/ Full Command

    10 x Skink Skirmishers W/ Javelins

    10 x Skink Skirmishers W/ Javelins

    10 x Skink Skirmishers W/ Javelins

    10 x Skink Skirmishers W/ Javelins

    30 x Temple Guard W/ Full Command
    -Razor Standard

    3 x Terradon's W/ Javelins

    3 x Terradon's W/ Javelins

    5 x Chameleon skinks

    5 x Chameleon skinks

    Salamander Hunting pack

    Salamander Hunting pack

    Any feedback would be great :)
     
  2. Lizardmen101
    Jungle Swarm

    Lizardmen101 New Member

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    Overall this is a really solid list with 2 big blocks of infantry and plenty of magic. The skinks are maybe 1 squad to many? Now problems to your force could be monstrous cavalry like Mournfangs or demigryph knights. These will run over your skins and even your saurus and temple guard if they get a flank. How would you deal with them? Mostly with Lizardmen you would charge them with something like a scar vet on carnosaur.
     
  3. one_turn_wonder
    Jungle Swarm

    one_turn_wonder New Member

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    Any form of armour save is a huge issue with the lizardmen, that's a given and by assigning hundreds of points for one issue will of course create more holes in the list. With this in mind I chose to go for the idea to not expose flanks and use skinks priests to stop the overrun, and with some luck get the charge stopping impact hits etc. ( preferably with the temple gaurd). With getting flanked against monstous cavalry I'm still ld 10 cold blooded and have BSB I may have one turn of getting battered but straight after I can take a ld test and reform to then whittle them down.the skinks are in the are to be a running around drawing people in stopping charges and shooting chaff. This is the plan but only played with the army twice.
     

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