8th Ed. 2500 3 Ripperdactyls

Discussion in 'Lizardmen Army Lists' started by Maximullis, Oct 23, 2013.

  1. Maximullis
    Jungle Swarm

    Maximullis New Member

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    Lords

    Slaan Mage Priest - BSB, Focus of Mystery, Harmonic Convergence, Becalming Cogitation, channelling Staff

    Heroes

    Skink Chief - Ripper, Egg of Quango, Charmed Shield, Potion of Fool., Spear, LA

    Skink Priest - lvl 1 Lore of Beasts - Dispel

    Core

    30 Saurus - Full cmd

    13 skinks + Javelin, Shield

    13 skinks + Javelin, Shield

    13 skinks + Javelin, Shield

    Special

    26 Temple Guard - Full CMD, Razor Standard

    3 Rippers

    3 Rippers

    3 Rippers

    Rare

    Ancient Steg - horns

    Sally - handler

    Sally - handler

    Opinions? meant to be fairly competitive :)
     
  2. Maximullis
    Jungle Swarm

    Maximullis New Member

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    Had an idea, swap things around, drop the steg and get two lasor bastillodons
     
  3. Rettile
    Ripperdactil

    Rettile Active Member

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    IMO you should keep the steg, because you won't have dices for the beams often
     
  4. nermal
    Jungle Swarm

    nermal New Member

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    Or you could drop the steg for ~3 units of terradons for some rock dropping fun. The steg is an obvious cannon magnet. However, with that many flappy units you may run into panic issues.
     
  5. Eladimir
    Salamander

    Eladimir New Member

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    Spend 15 pts on std of disc for ld 10.

    Couple little things on rippers if you haven't used them yet. If they are on the flanks when you vanguard them face the asses towards the enemies or its 50/50 they'll have to charge first turn. That or stay within 12inch of slann.
     
  6. Lizardmatt
    Troglodon

    Lizardmatt New Member

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    It's less than that. You might pass the Ld5 test.
    And with 3 units, it isn't so bad. Just drop one of the bloat toads on the unit on the flank, so that if you are forced in, you can win.

    -Matt
     
  7. Eladimir
    Salamander

    Eladimir New Member

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    I like the idea of having 3 bloat toads, I spent all game trying to get to my toad target since it ran off and put a closer unit in the way. With frenzy if you fail you have to charge the closest viable target. :(
     
  8. n810
    Slann

    n810 First Spawning

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    Couldn't you declare a charge agains a more distant but legial target to avoid the obvious frenzy bait?
     
  9. Eladimir
    Salamander

    Eladimir New Member

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    Unless its been FAQ Pg 70 says Must charge nearest viable unit if they fail frenzy check.
    Bit of a hit to rippers
     
  10. sorrowquin
    Cold One

    sorrowquin New Member

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    If you FAIL frenzy test, you have to charge nearest unit.

    But if you declare a charge anyways you may target every valid unit, even if it's behind the nearest target.
     
  11. Eladimir
    Salamander

    Eladimir New Member

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    yes yes, if your away from the general and you don't want to risk failing frenzy and charging the wrong target you could declare a charge againist a distance unit and fail and just stumble forward. Good idea.
     
  12. Lizardmatt
    Troglodon

    Lizardmatt New Member

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    Except I'll roll that 6,6 and charge 22" into the front of something stupidly awesome, when I was hoping to fail the charge.
    You can do it, but keep in mind what might happen if you actually make the charge.

    -Matt
     
  13. Maximullis
    Jungle Swarm

    Maximullis New Member

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    How bout making the skink chief BSB?
     

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