8th Ed. 2500 all comers - is it bad? Please advise

Discussion in 'Lizardmen Army Lists' started by errgin, May 18, 2014.

  1. errgin
    Jungle Swarm

    errgin New Member

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    Howdy, I haven't played much since the new book came out, but I'm trying to get back into it. I'm looking to play an aggressive list that gets into combat. I'm going to play in an event coming up. I know I'm not going to win, but I want to have fun in the games. Here goes...

    Scar-Vet: General, Cold One, Biting Blade, Steg Helm, Shield

    Scar-Vet: BSB, Cold One, Sword of Striking, Armorr of Fortune

    Skink Priest: Level 2, Dispel Scroll, Ruby Ring, Lore of Heavens

    Skink Priest: Level 2, Cube of Darkness, Ironcurse Icon, Lore of Beasts

    Skrox: 48 skinks, Full command, 6 kroxigor, Poisoned attacks upgrade

    Temple Guard: 30 TG, Full command, Banner of Swiftness

    Cold One Riders: 13, Full Command, Spears

    Ripperdactyls: 3

    Salamander: 1

    Salamander: 1
     
  2. thetommycooker
    Skink

    thetommycooker New Member

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    I think a slann would be better than two skink priests. At least, that's what I think...
     
  3. reptile3607
    Skink

    reptile3607 New Member

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    I'm pretty new her, so take everything I say with a pinch of salt.
    Firstly, I'm not even going to try too recommending how to kit out your scar vets, or priests. However, I do think that 13 CoC is a bit much- was there a specific purpose for this unit? Otherwise, I think it might be a few too many points, which could be better spent on a bastildon or maybe a stegadon. However, it could be pretty fun too have them running around, causing havoc- :walkingdead: I don't really know, though.
    Also, skrox aren't as good as they were, so you might want to replace them with saurus- but that's my opinion.
    Sallies and rippers are always good.
     

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