8th Ed. 2500 Carnosaur list

Discussion in 'Lizardmen Army Lists' started by Scarr_Horned_one, Jun 20, 2011.

  1. Scarr_Horned_one
    Skink

    Scarr_Horned_one New Member

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    I have no real experience with Lizardmen, and I have only played them once. I like the look of the Carnosaur and I think I could manage to make a viable list without a Slann. I'm not new to the game if you would think so.

    Lords: Saurus Oldblood General w/ Carnosaur, Sword of Bloodshed, Charmed Shield, Dragonbane Gem, Light Armour and Potion of Strength 455 pts

    Heroes: Saurus Scar-Veteran BSB w/ Venom of the Firefly Frog, Additional Hand Weapon and Armour of Fortune 159 pts

    Heroes: Skink Priest Level 2 w/ Curse-Charm of Tepok and Dispel Scroll 150 pts

    Heroes: Skink Priest Level 2 w/ Cupped Hands of the Old Ones and Ironcurse Icon 150 pts

    Core: 24 Skinks and 3 Kroxigors w/ Full Command 307 pts

    Core: 13 Saurus Warriors w/ Full Command 173 pts

    Core: 10 Skink Skirmishers w/ Javelins x2 160 pts

    Special: 3 Terradon Riders 90 pts

    Special: 5 Chameleon Skinks x2 120 pts

    Special: 5 Cold One Knights w/ Full Command 225 pts

    Rare: Ancient Stegadon 275 pts

    Rare: 2 Salamanders w/ Additional Handlers 160 pts

    Rare: 1 Salamanders 75 pts

    2499

    I will mostly charge units with multiple units. This means that I will often charge the Carnosaur and Cold One Knights at the same target. The reason why this is smart is because I don't want my Carnosaur Oldblood to be stuck in a challenge with a simple champion, and I would also kill the foes unit faster.

    As most people can see, I will have problems with killing Steadfast units. Solutions to these kind of things is:
    Double Iceshard Blizzards
    Comet
    Salamanders
    and the combo charges.

    I think it's important that my Combo-charge units can take some hitting from light targets. I don't want to lose because my models don't stand at the end of the game.

    I will shoot at things that's too dangerous to close in on.

    The reason why the Saurus unit is so small is because it's mostly used as a bodyguard for the BSB and rear defender if my opponent sneaks things behind my line.

    Give your pointings and I will give you mine.

    Scarr
     
  2. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    scar vet bsb can't take any other magic items.

    and you dont have any units that can really grind. maybe the skrox unit, but its not gonna grind nearly as well as a solid unit of TG or a much larger unit of saurus.
     
  3. Scarr_Horned_one
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    Scarr_Horned_one New Member

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    The Scar Veteran BSB could not have been having that armour IF he brought a Magic Banner. Read the rule again.

    If I charge an opponents unit with an Ancient Stegadon and a Carnosaur-riding Oldblood with this loadout, I don't think they're gonna last long, except for loads of Skavenslaves and Chaos Chosen with 3+ Ward Saves.

    The Saurus Unit can "grind" if I can minimise attacks back at it by flanking. If my opponent is busy with killing that Stegadon, I can certainly charge something in the flank to get loads of Combat Resolution and often break hordes, as they won't have the ranks to be Steadfast at that point.
     
  4. Putzfrau
    Skar-Veteran

    Putzfrau Well-Known Member

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    Ah, i apologize i didn't notice you didn't have a magic banner, what i get for reading hastily.

    and yeah dude, if you wanna run your list then run your list. you dont have anything that can really grind except that one smaller unit of skrox. i haven't had good luck without a couple blocks that can grind, especially in 8th, but if you think it'll work or it works for you then by all means go for it. honestly the best advice is just to play your list as is and tweak it a little as needed after each game.

    What in your army is going to take the enemies charge? what do you do when the ancient steg falls on round 1 to artillery? Neither the steg nor the old blood are going to last terrible long against artillery, specially considering neither have a ward save against non flaming attacks. The shield isn't gonna save you forever ^^

    like i said, if you wanna run your list run your list, just my opinion based on my play style and my experience. i run a drastically different list and probably play fairly differently. what works for me doesnt work for you. i usually like 2 bigger blocks of saurus on top of a slann bsb with life in a reasonable tg bunker. clearly its a vastly different list and you can probably see where my advice comes from :D just the thing that happens to work for me. i also love the saurus and tg models, so i'm biased.

    interesting opinions on the stegadon : http://warhammer.org.uk/phpBB/viewtopic.php?f=3&t=88719
     
  5. tenehuine
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    tenehuine New Member

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    I wish low magic lists like this still worked, but the truth of the matter is, a magic heavy list is likely to eat you alive. The steg is very vunerable to magic and artillery and the carni-oldbood is liable to get stuck in with a big unit and run off or ground down. The rest of the units are all over the place (5 cold ones, 3 terradons) and you like any big units that can stand up for more then a few turns (grind). If this is because these are all the models you have, I understand, but otherwise this list needs more focus, put one of the shamans on the Steg if you arent bringing a slann, dropp the cupped hands for a Cube of Darkness and get alot more saurus.

    As it is, this list just about auto loses to 90% of the empire and dwarf lists out there right now
     
  6. Elmquasmash
    Razordon

    Elmquasmash New Member

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    I like the idea of running a big dino mount for your general but I have to agree, your list seems pretty spread around. You need some larger units as you are most likely going to be facing units of around 30-40 in size and you have nothing to deal with that..
     
  7. forlustria
    Ripperdactil

    forlustria Well-Known Member

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    thought i would post here as its sort of relivent.

    this is my carno list but its for 2400. mainly play against VC what do you guys think.


    LORD - old blood, carno,armour of destiny,dawnstone,sword of hornet

    Heros - tettoeko
    scar vet ,burning blade of chotec ,lightarmour and sheild
    scarvet, sword of battle, lightarmour and shield
    skink preist,dispell scroll

    CORE- 30 saurus hw+s standard and musician
    30 saurus hw+s standard and musician
    32 skinks , standard and musician (for tettoeko to hide)

    Rare- 3 salamanders
    ancient steg

    total 2396


    sorry if ive posted something im not surpose to. So what do you guys think the scarvets are in to get magic attacks against pesky ethereal thats all.
     
  8. Iggy Koopa
    Chameleon Skink

    Iggy Koopa New Member

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    I like the list except you need bigger Saurus blocks. 30 minimum. I'd do away with the CoC altogether, they are the worst cav in the game and not worth their points by any stretch of the imagination. I like the HtH list. Lemme know how it works out for you.

    Iggy
     

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