Hey guys. How are you all doing? I'm trying to make an all-comers list and would love to know if you guys could help me, please. My current list features 2 Scar-Vets supporting my 2 Saurus Blocks. On to the list: SLANN MAGE-PRIEST General and Battle Standard Bearer Lore of Life Disciplines: Focus of Mystery – Becalming Cogitation – Focused Rumination Cupped Hands of the Old Ones Standard of Discipline SAURUS SCAR-VETERAN Cold One Light Armour Burning Blade of Chotec – Charmed Shield – Dawnstone SAURUS SCAR-VETERAN Cold One Light Armor Sword of Striking – Luckstone – Potion of Speed 22 SAURUS WARRIORS Full Command 22 SAURUS WARRIORS Full Command 10 SKINK SKIRMISHERS 10 SKINK SKIRMISHERS 20 TEMPLE GUARD Full Command Banner of Eternal Flame 8 CHAMELEON SKINKS 8 CHAMELEON SKINKS 2 SALAMANDERS 1 SALAMANDER 1 ANCIENT STEGADON 2499 Points Are units of 8 Chameleon Skinks too big? Thank you!
Looks very similar to what I usually run as an all comers list. Personally, I would drop a unit of Chameleons or Skirmishers, as well as both the Cold Ones and beef my two units of Saurus up to 25. But that is just personal preference. Chances of blowing the stupidity rolls are slim but with my luck I would need that one charge and blow it. I think 8 chameleons is borderline too big, if you are going to run 2 I would do them 5 or 6, again personal opinion. It just gives them a smaller footprint when deploying scouts on a table edge.
Thank you. I dropped the Chameleon Skinks down to 6. I actually want to have 2 units of these guys. I love scouts, specially if they have poison. I know what you're saying about stupidity, but then again, I've heard good comments about Scar-Vets on Cold Ones and would like to try them. I bumped the Saurus blocks up to 24 each. I had 5 points left so I just bought and additional handler for the single Sally. The list looks like this right now: SLANN MAGE-PRIEST General and Battle Standard Bearer Lore of Life Disciplines: Focus of Mystery – Becalming Cogitation – Focused Rumination Cupped Hands of the Old Ones Standard of Discipline SAURUS SCAR-VETERAN Cold One Light Armour Burning Blade of Chotec – Charmed Shield – Dawnstone SAURUS SCAR-VETERAN Cold One Light Armor Sword of Striking – Luckstone – Potion of Speed 24 SAURUS WARRIORS Full Command 24 SAURUS WARRIORS Full Command 10 SKINK SKIRMISHERS 10 SKINK SKIRMISHERS 20 TEMPLE GUARD Full Command Banner of Eternal Flame 6 CHAMELEON SKINKS 6 CHAMELEON SKINKS 2 SALAMANDERS 1 SALAMANDER Extra Handler 1 ANCIENT STEGADON 2500
Hello! "SAURUS SCAR-VETERAN Cold One Light Armor Sword of Striking – Luckstone – Potion of Speed" This guy Won't do any good. Try out a GW+AoD guy. Or if you are scred of etherel creatures and threfore need magical attacks: GW+AoF+Votff+Dragonbanegem. The rest is fine
Thank you guys. Just changed that Scar-Vet, although I had to drop the second unit of Saurus down to 22. It currently looks like this: SLANN MAGE-PRIEST General and Battle Standard Bearer Lore of Life Disciplines: Focus of Mystery – Becalming Cogitation – Focused Rumination Cupped Hands of the Old Ones Standard of Discipline SAURUS SCAR-VETERAN Cold One Light Armor Burning Blade of Chotec - Charmed Shield - Dawnstone SAURUS SCAR-VETERAN Cold One Great Weapon Armor of Destiny 24 SAURUS WARRIORS Full Command 22 SAURUS WARRIORS Full Command 10 SKINK SKIRMISHERS 10 SKINK SKIRMISHERS 20 TEMPLE GUARD Full Command Banner of Eternal Flame 6 CHAMELEON SKINKS 6 CHAMELEON SKINKS 2 SALAMANDERS 1 SALAMANDER 1 ANCIENT STEGADON 2500 By the way, do you guys think the Ancient Stegadon is really worth it? I love the model, but have never tried it, and it seems quite expensive. I guess it could be a good support for my combat blocks. What do you think? Thanks!
Pesonally I love the big guy, in games over 2000 points he is in my list 100% of the time, either as my other Rare (Salamander are my other 100%) or as mount for Chief with a War Spear.
As long as you are selective with what you send him against he will be doing good. Just keep him away from anything with S6+.
Yeah, Dark Elves are generally a terrible opponent for a Steg. Fighter Chars can block them forever or outright kill them, Executioners and Witches kill them without breaking into sweat, Cold One Knights are devastating if the get the charge, Black Guard isn't to pleasant either, Hydra will win over time and if they bring a Rep it's not too healthy either. And to top it all off the have Harpies which can redirect it all day long.