As I have said before, I am playing the Lizardmen army because my 8 year old son loves them. I haven't played WHFB since 6th edition, and have never played LM at all. After many hours of reading and reviewing battle reports, I feel like this army will meet 3 requirements: 1. The boy will like it. I have a dual Carnosaur list because my 8 year old loves the model so much. He really loves Kroq-Gar, and if this was still 6th edition I would take him (I don't have a 7th ed book, but he seemed better in 6th). So my plan is to make one of the models Kroq-Gar and just proxy him for a non-Kroq-Gar Old Blood. I also have two Bastilladons, as more dinosaurs equals more awesomeness to an 8 year old. 2. The army will be fun to play. The last time I played, Magic was a lot different than it is now. Even if I load up on magic, it seems like I will be at the mercy of the dice gods too much for my liking. This is why I love Dwarves, because magic is fickle but runed cannons are not. So I am thinking of running a magic light army. 3. The army will not get slaughtered. I don't expect to win every match, or even most matches. Especially as I am still learning / relearning the rules. Oh, I also will have a mini-general with me who I am sure will want to "help" make decisions, such as which unit of small things his dinosaurs will go eat... That said, I am very competitive, and I hate to lose constantly, so as long as I can pull off a 40% win rate or so, I will be happy. That said, let's get to the list: Lords: Old Blood Carnosaur Loping Bloodroar GW Crown of Command Armor of Destiny Dragon helm I think I can take the Crown of command (a talisman) and the Dragon Helm (Armor) Is this true? Heros: Scar Vet BSB GW Carnosaur Loping Stride Light Armor Talisman of Preservation Skink Priest lvl2 scroll beasts Skink Priest Cube beasts If I am not mistaken, only taking a magical banner prevents a BSB from taking other magical items, right? Core: 30 Saurus Musician/Standard Spears 21 Skink Cohort Poison Standard 20 Skink Skirmishers Javelin 20 Skink Skirmishers Javelin The 21 Skink Cohort is because I planned on 20, but then I had an extra 7 points. Special: Bastilladon Solar Engine Bastilladon Solar Engine 4 Ripperdactyls 4 Terradons Flying Warmachine hunters that are also pretty cool looking dinosaurs. As of now, I have the Battalion box and 2 priests. I picked up the Battalion for $80, which seemed like a good price even though I don't currently have plans to use the Cold Ones or the Temple Guard at the moment. Next I will purchase the first of the Carnosaur models, and if this list looks pretty decent, I should have it bought and assembled (not painted) by September. Thoughts, hints, critiques? Total cost 2500 points exact
Looks like a fun list to play. I would go with 4 units of 10 skirmishers though. Easier to maneuver around enemy units etc. Yes your right with the banner. Only if you buy a magic standard. And you can take crown go command. You can't have armor of destiny and dragon helm at the same time tho. Max, 1 item from each category of magic items. Did you buy from AliExpress or wherever it was in China? /Crillaz
Looks like fun. make sure to read through the dual carno tactica on here. Other things that can be fun/good. One stegadon might serve better than 2 bastiladons & give points for more skinks in the cohort since that is pretty small and will die fast. I agree with above about 4X10 skirmishers (can drop one of those for more points too! Correct about the BSB
The list seams quite good, as mentioned in the foregoing comments, 4x10 skirmishers is much better. You can manouever more and when deploying they are nice to start by putting them on the sides. The enemy will place his large blocks and you can place your hammer units on the best possible positions. Further i should use a lv1 heavens priest and a lv2 beasts, Heavens for Iceshard Blizzard! The -1Ld in combination with bloodroar works good. I've used a horde formation of skinks with 29 skinks in it, combined with poisoned attacks and a chief - with egg of quango, javelin, enchanted shield, dragonbane gem -, they were awesome! First you have 20 javelins poisoned and you have 29 poisoned close combat attacks! and 50% chance on 2D6 str 5 hits of the egg! Against T3 models it works great! So think about it! I think 4 rippers and 4 terradons is to much, you would have enough when you use 3 of both, vanguard and 20" march is enough to bring them behind enemy lines! Vanguard and Frenzy is a great combo if you have first turn! For a Magiclight army 2 bastiladons is good! However, remember your enemy would have a lv4 wizard, so you have to 3-4 dice many spells to get them of.. At the start of your magic phase you could throw 2x1 dice on the solar engines to get dices of his dispelpool! When you get them both of because he didn't dispelled it could do serious damage, if he dispels the spells, then you have iceshard blizzard and wyssans wildform to get of and that could make the difference! Last thing i'm curious about, are you serious that this is 2500pts?
I am serious about getting to 2500 points quickly yes. I am convinced that the dual carno approach is the way to go, as my 8 year old son (the reason I am playing Lizardmen to begin with) loves the Carno models. I thought about going with a stegadon, but it seems like the threat of 2 bastilladons would help absorb more cannon fire and allow my Carnos a better chance to live longer. I did not order the aliexpress carnos. I bought one from my local hobby store ($70) and am waiting to put it and my battalion box together before I do anything else. I was thinking about making the skirmishers 10 strong and going with 4 units. So no to the dragon helm and the armor of destiny. Hmm, I will have to rethink the magic items for the Old Blood. I was at my local hobby store over the weekend, and the manager who runs all of the games has 3 armies, his first and best army is Chaos Dwarves, also Dark Elves and Empire. The Chaos Dwarves had 2 large cannons and what looked like an empire flame cannon. He also had the Kd whatever forgeworld giant demon guy, but not for his 2500 point list. I have tried doing some research on Chaos Dwarves, and it looks like they are a lot stronger than they were back when GW supported them. I guess it is so people will buy the expensive Forge World models. As for the Dual Carno tactica, I have read every page of it a few times. Like I said, my son is super excited about the many dino models, especially the Carnosaurs. And in order for me to play WHFB now, my wife told me that I needed to include my son, so in order to make the best of it, I am going dual carno. As for heavens, I contemplated running it to get iceshard, but with so little magic, it seemed like iceshard would be the most likely candidate to get dispelled by my opponent.
A suggestion for the magic items for your oldbood might be: Armor of Destiny, Dragonbane Gem, Great Weapon (crown of command could be useful but i don't think you will need it) mostly a Carnosaur will win combat! Remember to challange all the way, or he has to accept and you eat him or you can push the BSB or something to the back so he don't gain the +1 BSBbonus! Even though it is light magic and iceshard blizzard is a spell you want to dispel i think you should give it a chance, save 3 dice to the last if you have 5 dice or more and try to cast! After you throwed 2 times one dice on the bastiladon he would have used some of his dice and makes it more likely you can cast! Or he has to let those beams go and spare for the iceshard, but that won't be that sad if you get 2 beams of!