Like the subject says I have a tournament coming up soon and am trying to work the kinks out of my list. Let me know what you think. Has some of this worked for you in the past, has it not? I am open to all criticism. Thanks 1 Slann Mage-Priest General; 2 Discipline; Magic Level 4; Lore of Life; Battle Standard; Feedback Scroll Bane Head # Focus of Mystery # Focused Rumination 17 Temple Guard Standard; Musician 1 Revered Guardian Ironcurse Icon 1 Skink Priest Magic Level 2; Lore of Heaven Cloak of Feathers Dispel Scroll 24 Saurus Warriors Spear; Shield; Standard; Musician 1 Champion 24 Saurus Warriors Shield; Standard; Musician 1 Champion 25 Skinks Javelin; Shield; Standard; Musician 2 Kroxigors 10 Skink Skirmishers Blowpipe 8 Chameleon Skinks 3 Terradon Riders 1 Stegadon 2 Salamander Hunting Pack 6 Skink Handlers 1 Salamander Hunting Pack 4 Skink Handlers Models in Army: 132 Total Army Cost: 2498.0
Nice looking list. I'm not sure about the lvl 2 Skink Priest. From what I've seen, a single level 4 mage looks like the best way to go for spellcasting. This leaves you with the option of taking a Scar-Vet or a Skink Chief to add some power to existing units. For the Skrox unit, I'm really interested on hearing how it works for you. I've seen Skrox 16x2 work great as flanking unit, how do you plan on using yours? 20x2 might be a good in between and will give you some points for extra handlers for your sallies.
I was actually thinking about running the skrox unit as a horde. Getting skin to stone off on the unit would make it rather hardy in a fight. From my expierence having a second Mage is helpfull if your primary fails a casting or dispell.
If you plan on running the Skrox unit as a horde, make it bigger as it is very likely that it will be thinned down by shooting/magic before getting inn combat. Even with lore of life, you might be taking too much casualities to just keep the unit up with magic.