Hello all, I would like to get some advice/criticism/suggestions on this list that I am planning on using in a 2500 pt tournament this weekend. Any thoughts would be greatly appreciated! General: Slann BSB Focus of Mystery, Becalming Cogitation, Harmonic Convergence, Reservoir of Eldritch Energy Channeling Staff Obsidian Lodestone Standard of Discipline Heroes: Tetto'eko Skink Priest Lvl 1 Beasts Dispel Scroll Skink Priest Lvl 1 Beasts Cube of Darkness Scar-vet Cold One, Light Armor, Shield Piranha Blade Core: 24 Saurus Full Command Spear/shield 20 Saurus Full Command Hand weapon/shield 10 Skink Skirmishers 10 Skink Skirmishers Special: 7 Chameleon Skinks 7 Chameleon Skinks 18 Temple Guard Full Command Sword of Battle Rare: Ancient Stegadon (EotG) Sharpened Horns
Since I'm not an experienced player and this list is not really the kind of list I usually play, before writing my thoughts I would like to know what is your "battleplan" with this list (example of deployment, usage of units... ...). I actually do have some "worries" about this list but maybe if you can give me some details I can understand better the way you would play it and I can solve my doubts about it
Well typically I keep the TG pretty central with the Slann and the spears saurus unit near them to one side. The hw/sh saurus are usually spread out a bit more on the opposite side, but the idea usually is to let the saurus get charged and stay with a Ld 10 rerollable and the TG countercharging the flank. The chameleons try to drop warmachines asap so my steg can hang out safely in the middle of the infantry blocks giving out a ward and assisting in charges if there is anything particularly scary bearing down on the saurus. The skink skirmishers either redirect if the chameleons were successful, or follow up on the chameleons if they couldn't bring down their target, as turn 2 they are probably fleeing from a charge. I just added Tetto'Eko, so honestly I dont know where to put him. I am thinking in the spears saurus, as they are a bigger block. The cowboy is for hunting, particularly ethereals and monsters
If you're doing end times why not abuse the fact you can take 50% lords? Old bloods on cold ones are insane.
My problem with an Old Blood cowboy is the points difference. I would probably need to drop a unit of chamleons or something to find the points.
You don't think the second priest is important for the extra attempt to channel and the second dispel item?
My concerns were just about the high number of mage/priest and the placing of Tetto... I mean ok: you have Reservoir + hc-channeling combo but 4 priest are way too much imho. About Tetto, I think the best idea of o place it is to drop one priest, drop hw+shield Saurus and get a nice little pit cohort where you can place Tetto... Then if you can get rid of cannons and dangerous units you can also send Tetto alone 6" behind the Saurus and use your cohort more freely without the fear of losing Tetto with them. (sorry about my bad grammars skills, English is not my native language )