So here is my attempt at a Lizardmen army Slann - 500 Cupped Hands of the Old Ones, Divine Plaque of Protection, Higher State of Consciousness, The Becalming Cogitation, The Focus Ruination, Focus of Mystery. Lore of Light Saurus Scar-Veteran - 166 BSB, GW, Armour of Destiny Saurus Scar-Veteran - 101 GW, Venom of the Firefly Frog 23 Saurus Warriors - 271 Mus, Std 23 Saurus Warriors - 271 Mus, Std 10 Skink Skirmishers - 70 10 Skink Skirmishers - 70 10 Skink Skirmishers - 70 5 Chameleon Skinks - 60 5 Chameleon Skinks - 60 Stegadon - 235 Stegadon - 235 3 Terradons - 90 2 Salamanders - 150 6 Skink Handlers 2 Salamanders - 150 6 Skink Handlers 2499
Your second Scar Vet needs some protection, at least light armour, and I'd give him dragonhelm and dawnstone or a ward save. Otherwise he won't get chance to use that Great Weapon of his.
I was looking at him and thinking of swapping out the GW for a Shield since he is S5 anyway and that'll give him a 4+ 6++ in CC plus still keeps the poison and the magical attacks