8th Ed. 2500 Liz League/Tournament List - Critique please!

Discussion in 'Lizardmen Army Lists' started by syypher, Aug 22, 2011.

  1. syypher
    Saurus

    syypher New Member

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    My Lizardmen list I am planning on testing out. I will be testing blocks of 30 Saurus Warriors then blocks of 40-50 Horded. Will also play around with how many Chameleon Skinks I should run. But this is my base start list I will be playing around with and tweaking.

    At my league we count 50% points once a unit goes to 50%. The list is built to be an all-comers list. 1 of every army is represented at my LFGS except there are 2 DE players. This list will be tested and tweaked for tournament/league games.

    Any advice, critiques, or concerns about my list will be much appreciated. Tear it apart if you see any major flaws!


    Lords
    Slann Mage-Priest
    Bane Head, Battle Standard Bearer, 2x Extra Disciplines, Feedback Scroll, Focus of Mystery, The Becalming Cogitation, The Focused Rumination

    Core
    Saurus Warriors
    Champion, 30x Saurus Warrior, Standard Bearer

    Saurus Warriors
    Champion, 30x Saurus Warrior, Standard Bearer

    Skink Skirmishers
    10x Skink Skirmisher

    Skink Skirmishers
    10x Skink Skirmisher

    Special
    Chameleon Skinks
    6x Chameleon

    Chameleon Skinks
    6x Chameleon

    Temple Guard
    Revered Guardian, Standard Bearer, 25x Temple Guard
    Magic Banner
    Banner of Eternal Flame

    Rare
    Ancient Stegadon

    Salamander Hunting Pack
    2x Salamander
    2x Additional Handlers

    Salamander Hunting Pack
    2x Salamander
    2x Additional Handlers
     
  2. casper slok
    Skink

    casper slok New Member

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    how about a scar veteran (hero) with Great Weapon in 1 of your saurus units, that way youll auto-kill any chariot upon hitting.

    also am I wondering why you have 2x 2 salamanders? why not just 1 rare choice with 3 salamanders, and see if you can take another stegadon, if it fits in with points.

    also am I personally not a huge fan of chameleons, they are to expensive. better choose normal skinks with blowpipes, wich will give double shots, and only cost 6 points instead of 15! the only advance is that your chameleons will be able to hit earlier and you can spawn them right next to the enemy character, but still toughness 2 so they'll die anyway.
     
  3. Arli
    Skink Priest

    Arli Moderator Staff Member

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    By 2 extra disciplines, do you mean they are already added on? If you plan on taking additional beyond the three you have listed, they are not needed.

    Also, unless you plan on taking lore of life, I would put some miscast protection in there (cupped hands of the old one). I would also take the banner of discipline (ldr 10 rerollable is too good to pass up for just 15 points).

    Pretty standard stuff. I would probably go with javelin and shields on the skirmishers. That is my preference as my play style tends to put the skirmishers close to enemy units and use the skirmishers as speed bumps to slow down my opponent or redirect them.

    Chameleons are my favorite unit in our army. I would keep these at the minimum of 6 per unit. These guys are going to hunt warmachines. Best scouts in the game for this purpose. If you want to alter it a little, try a unit of terradons along with them.


    Bump these up to 26. Run them rank and file 6 long. that will give you full protection for your slann.

    Keep your salamanders exactly like they are. You could drop the extra handlers on these two units because a salamander shares handlers. This means that you have 6 handlers per unit. No need to get the extra snacks as there is plenty to eat already there. Salamanders are one of the best units in the 8th edition of warhammer. I almost always earn their points back easily.
     
  4. cyanhawk
    Chameleon Skink

    cyanhawk New Member

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    I agree with everything Arli said. I would try and find a way to get a scar vet in there. Scar vets absolutely brutal against rank and file troops and can handle most lord level fighty characters for a turn or two in a challenge if they need to.
     
  5. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Cyanhawk is correct. Over the weekend, I played a Brettonian player who charged my temple guard unit that had 2 scar vets in the unit. The scar-vets ate up his general and a hero that he had in the unit. I ended up losing one scar vet, but it was worth it as those scar vets made it possible for me to pull out a solid win. The build that I had on them was (IIRC):

    scar-vet
    Obsidian blade, light armor, shield

    scar-vet
    plaque of protect or the gambler's armor (for 2+ armor and a +5 ward)
    other tricksters shard (re-roll of successful ward saves--a must against the Bretonnians)
    hand weapon
    shield that ignores first hit on a 2+

    I put these both in a unit of 20 temple guard. I then used the scar vet with the other tricksters shard to get into base contact with as many models as I could to take advantage of the reroll on the ward. Any challenge would be taken by my TG champ first. The champ lasted 2 turns of combat, the 2nd scar-vet lasted 2 more turns. Then the rest killed the unit.
     
  6. syypher
    Saurus

    syypher New Member

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    Hmm..interseting...what would you guys suggest me dropping for the Scar Vets? The list is pretty tight already.

    Also Arli: by 2 extra disciplines, it means that I have 1 free + 2 that are paid for. It's the way the builder I use words it :p

    I also am planning on taking lore of life. So I will have miscast protection there. I want to try the Banehead + Feedback Scroll combo to see how it works out. If it's not all that great I will gladly save some pts and switch over to Cupped Hands. However there are so many tip winning Lizardmen lists/generals that do not get Cupped Hands and go with Banehead + Feedback Scroll instead.

    Also if I have a single Scar Vet...where would you guys suggest placing him? In my TG? Or in one of my 2 Saurus blocks? I plan on moving my TG up to kill things and get into CC.
     
  7. cyanhawk
    Chameleon Skink

    cyanhawk New Member

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    Scar-Vet would go in with the temple guard. You've got a few places where you could cut corners to get the vet. You need around 140 points for a maxed out vet. drop 2 saurus from each block of 30 gets you almost 50, maybe lose a block of skirmishers and the extra snacks from salamanders.

    Also I just noticed your saurus don't have musicians. If I had to pick between SB Muso and champ I would pick them in that exact order. The champ's one extra attack isn't really worth the points. The muso lets you swift reform and saves you from losing due to their muso if you tie combat. The champ's main use is to take challenges to protect characters. With no characters in the unit they aren't really worth it in my opinion unless you have extra points and no where else to put them.
     
  8. syypher
    Saurus

    syypher New Member

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    Thanks for the advice guys! Here is the new list...what do you guys think now? Took the advice and put a Scar Vet in there. I've never really made a list with a Scar Vet or ever thought about using one so I'm not really sure if I kited him out right...I couldn't find points for the discipline banner for the slann. Everything is so tight in points >_<




    Lords
    Slann Mage-Priest
    Bane Head, Battle Standard Bearer, 2x Extra Disciplines, Feedback Scroll, Focus of Mystery, The Becalming Cogitation, The Focused Rumination

    Heroes
    Saurus Scar Veteran
    Great Weapon, Hand Weapon, Light Armour

    Core
    Saurus Warriors
    Musician, 30x Saurus Warrior, Standard Bearer

    Saurus Warriors
    Musician, 30x Saurus Warrior, Standard Bearer

    Skink Skirmishers
    10x Skink Skirmisher

    Special
    Chameleon Skinks
    5x Chameleon

    Chameleon Skinks
    5x Chameleon

    Temple Guard
    Musician, Revered Guardian, Standard Bearer, 25x Temple Guard
    Magic Banner
    Banner of Eternal Flame

    Rare
    Ancient Stegadon

    Salamander Hunting Pack
    2x Salamander
    2x Additional Handlers

    Salamander Hunting Pack
    2x Salamander
    2x Additional Handlers
     
  9. Arli
    Skink Priest

    Arli Moderator Staff Member

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    Looks like a good solid list. I wonder if you need more chameleons though. At 2500 pts, I would like at least 7 or 8 in each unit. Just to be sure that I can take out the war machines that I target.

    What program are you using to build your list? I notice on the scar-vet that it lists the great weapon then says hand weapon (I am assuming it is refering back to the great weapon).

    I think it is a very strong list now.
     
  10. Shaynoor
    Skink

    Shaynoor New Member

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    As Arli mentioned, maybe drop the extra skink handlers or... at least 3 of them, then you can buy the "standard of disipline" for leadership 10
     

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