8th Ed. 2500 - Lone Slann

Discussion in 'Lizardmen Army Lists' started by Mordechai, Sep 8, 2010.

  1. Mordechai
    Cold One

    Mordechai New Member

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    What do you think

    The strategy is real basic, using Lore of Life, prevent Miscast or when miscast use the cupped hands, then increase the T of the units, use the EotG + Shield of Thorns (1d6+1 S6 Impact + 1d6 S4 no armour save + 2d6 S4 Thorns + 1d6 S6 Thunderstomp), or use this combo on the the Ancient Steg.
    Slann stay near Saurus (Slann is an infatary model, so can look out sir next to a saurus unit)


    1 Slann Mage-Priest
    General; 3 Discipline; Magic Level 4; Lore of Life; Battle Standard
    # Focus of Mystery; Focused Rumination; Soul of Stone
    Cupped Hands of the Old Ones
    Divine Plaque of Protection

    1 Skink Priest; Ancient Stegadon with Engine of the Gods
    Magic Level 1; Lore of Heaven
    Dispel Scroll

    1 Saurus Scar-Veteran
    Light Armour; Piranha Blade; Enchanted Shield

    25 Saurus Warriors
    Spear; Shield; Standard; Musician; Champion

    25 Saurus Warriors
    Spear; Shield; Standard; Musician; Champion

    10 Skink Skirmishers; Blowpipe
    10 Skink Skirmishers; Blowpipe
    10 Skink Skirmishers; Blowpipe
    10 Skink Skirmishers; Blowpipe

    5 Chameleon Skinks

    1 Ancient Stegadon

    3 Salamander Hunting Packs


    Models in Army: 112


    Total Army Cost: 2495



    Cheers,
    Marcos
     

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