Yup, no throne of vines, no dwellers: lore of light to protect and to Buff (with capital B). Without further delay, here goes: 2500 Pts - Lizardmen Army 1 Slann Mage-Priest General; 3 Discipline; Magic Level 4; Lore of Light; Battle Standard; Miscast Table # Focus of Mystery # Focused Rumination # Becalming Cogitation Cupped Hands of the Old Ones Bane Head Standard of Discipline 1 Saurus Scar-Veteran Light Armour Enchanted Shield Sword of Antiheros Ironcurse Icon 1 Saurus Scar-Veteran Light Armour; Shield Dragonhelm Sword of Strife 1 Ancient Stegadon 2 Giant Blow Pipes 5 Skink Crew s Javelin 1 Stegadon Giant Bow 5 Skink Crew Javelin 19 Temple Guard Halberd; Light Armour; Shield; Shield; Standard; Musician 1 Revered Guardian Halbred; Light Armour; Shield 10 Chameleon Skinks Blowpipe 28 Saurus Warriors Spear; Shield; Standard; Musician 1 Champion 28 Saurus Warriors Spear; Shield; Standard; Musician 1 Champion Models in Army: 93 Total Army Cost: 2499.0 Yes, I know, 1 unit of 10 chamos instead 2 units of 5. But if you roll half as bad as me, you'll feel the need to maximize . Commentz pleez!
Solid . Looks like my list when i want to maximize effort without using lore of life. Lacking a bit in the skink department but thats more of a personal preference for me since i play against fanatics alot... need some sacrificial lamb to eat all the hits . Not sure how the stegadons will fare but.. good luck .
I usually field a lot more skinks myself, but the local meta is going hordestar-wise, so they were a bit pointless. I'm nervous about the stegs ina game against empire or dwarfs, but I'll give it a shot and see how it goes. Cheers!
Been fine tuning the list. Here goes: 2500 Pts - Lizardmen Army 1 Slann Mage-Priest General; 3 Discipline; Magic Level 4; Lore of Light; Battle Standard; Miscast Table # Focus of Mystery # Focused Rumination # Becalming Cogitation Cupped Hands of the Old Ones Banner of the Eternal Flame 1 Saurus Scar-Veteran Great Weapon Armour of Silvered Steel 1 Saurus Scar-Veteran Great Weapon Hide of the Cold Ones 2 Salamander Hunting Packs 6 Skink Handlers 2 Salamander Hunting Packs 6 Skink Handlers 1 Stegadon Giant Bow 5 Skink Crew Javelin 19 Temple Guard Halberd; Light Armour; Shield; Shield; Standard; Musician 1 Revered Guardian Halberd; Light Armour; Shield 5 Chameleon Skinks Blowpipe 5 Chameleon Skinks Blowpipe 28 Saurus Warriors Spear; Shield; Standard; Musician 1 Champion 28 Saurus Warriors Spear; Shield; Standard; Musician 1 Champion Models in Army: 108 Total Army Cost: 2498.0 Commentz pleez!
It's been a while since I posted on here but nice to be back... Anyway, solid list, Take 2 is much better than the first list. The Salamanders make up for the lack of skinks. And you wont feel the loss of that single steg if you go up against the before mentioned armies. Why blocks of 28 Saurus though? seems like an odd number, unless your running 7x4.
Hehe, I run a block of 28 saurus (That's all I have). Anyway, list 2 is much better. Why did you go with the steg with a giant bow vs the blowpipes? If it was points, no big deal. Just wondering...
Why wouldnt you put the banner of eternal flame on your templeguard. If your slann dies by some freak accident or miscasts into the vortex its 10 points saved atleast.. Make him as cheap as you can when you rely on him so heavily ESPECIALLY with light.. I love light but have found with such a ridiculously expensive caster and unit you need double miscast protection in there of vines+cupped balls. The extra handlers are always worth it on the skinks really just because when you miscast you cannot be 1shot killed on a 5 or a 6. You are garenteeing an extra turn even if you miscast. Garenteeing is worth more points that probability (hence the double miscast protection) I would also shave a few spear saurus maybe down to 1 unit of 25 and 1 unit of 20 (which I would give hand weapon and shield to the 20) then put a bunch of skirmishing skinks in. They are great against monsters like hydras or hellpits and they can be useful to misdirect and tie up monsters for small points.
The blocks are of 29 (28 + champ), and get a scar- vet to be extra-killy. The baby steg is either a support charger or a missile magnet, so the cheaper the better. As or the size of the block, in my local hordestar meta, this is the bare minimum: anything less will get munched. As for lore of light, it gives saurus what they desperately need: WS and Ini, actually making them competitive, and it can also protect against warmachines, the bane of Lizardmen. Cheers!
Trust me warmachines are not the bane of lizardmen +4 toughness works just as well for that anyway half the time. The bane of lizardmen is a miscasting slann in a unit of templeguard without protection... I have done it a couple of times.. each time loosing 15-18 templeguard sometimes loosing D3 levels on your slann with the spells or loosing your slann on a roll 1-3 its a quarter of your army and needs protecting like mental.
Out of the past 6 times that I have miscast, my roll on cupped hands has been a 1 on 3 of those rolls. Hate when that happens.