Lord Slann - BSB (Standard of Discipline), Focus of Mystery, Harmonic Convergence, Soul of Stone, Channeling Staff Heroes Scar-Vet - Cold One, Light Armor, Charmed Shield, Opal Amulet, Sword of Striking, Potion of Speed Cowboy to take out Ethereals/War Machines/Characters and to be a general nuisance after charging out of the saurus horde. Skink Priest - level 1 (Beasts), Dispel Scroll Skink Priest - level 1 (Beasts), Cube of Darkness Will be in the Skink units near the front channeling from the Slann. Hopefully keep one near the big blocks. Core Saurus Warriors (37) - Spears, FC Center of my battle line. Skink Skirmishers (10) - Javelins and Shields Skink Skirmishers (10) - Javelins and Shields Skinks (10) - Musician Skinks (10) - Musician Redirectors, skink priests go here. Special Bastilidon - Solar Engine Temple Guard (20) - FC Will be deployed in the back and will try to flank whatever unit is on the saurus horde. Terradons (3) Rare Ancient Stegadon - Engine of the Gods, Sharpened Horns Deployed along with the Bastilodon in the center of the army, covering both blocks. Salamander Salamander Cause burnerific havoc. Use Walk Between Worlds on these guys. **** Changes I may consider ******************** Dropping a unit of skirmishers for 5 more Temple Guard Or dropping the Temple Guard for Chameleon Skinks and Stegadon