8th Ed. 2500 P Comped

Discussion in 'Lizardmen Army Lists' started by FlowinEnno, Aug 24, 2013.

  1. FlowinEnno
    Skink

    FlowinEnno New Member

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    My gaming buddys and me use a comp system to prevent an arms race. For this list this means among other stuff no Standard of Discipline (as long as there's a Slann), no Crown of Command, no Folding Fortress, no Power Scroll, max 40 Saurus, max 35 TG, max 12 PD per magic phase, max 4 PD per spell.


    2498 P
    Lords (455pts)
    Slann Mage-Priest
    Battle standard, Channelling Staff, Becalming Cogitation, Focus of Mystery, Harmonic Convergence, Soul of Stone

    Heroes (390pts)
    Saurus Scar-Veteran
    Armor of Destiny, Cold One, Great Weapon
    Saurus Scar-Veteran
    Enchanted Shield, Light Armour, Luckstone, Sword of Strife
    Skink Priest
    Dispel Scroll, Lore of Beasts

    Core (649pts)
    39xSaurus Warriors
    Champion, Musician, Standard Bearer
    10x Skink Skirmisher
    10x Skink Skirmisher, Javelin and Shield
    10x Skink
    Special (554pts)
    5x Chameleon
    26x Temple Guard
    Musician, Standard Bearer
    3x Terradon Rider

    Rare (460pts)
    Ancient Stegadon
    Sharpened Horns
    2x Razordon Hunting Pack
    Salamander Hunting Pack

    Scarvet on Foot supports the Saurus (Last game my 35 Saurus without hero got slaughtered by a horde of Gor with Beast Banner, so I added some more punch), Scarvet on CO starts in Temple Guard and intercepts stuff with Stomps. Center stays back and lets the Slann do what he does best while he swaps his spells depending on the matchup. The blowpipe skinks are there to make Hand of Glory more of a threat. The Steg acts as Sledgehammer and to make Monstrous Inf/Cav think twice about coming anywhere near me. The rest acts as redirector killer/warmachine hunter/redirector and to soften stuff up.

    Any comments and suggestions would be greatly appreciated.
     

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