My gaming buddys and me use a comp system to prevent an arms race. For this list this means among other stuff no Standard of Discipline (as long as there's a Slann), no Crown of Command, no Folding Fortress, no Power Scroll, max 40 Saurus, max 35 TG, max 12 PD per magic phase, max 4 PD per spell. 2498 P Lords (455pts) Slann Mage-Priest Battle standard, Channelling Staff, Becalming Cogitation, Focus of Mystery, Harmonic Convergence, Soul of Stone Heroes (390pts) Saurus Scar-Veteran Armor of Destiny, Cold One, Great Weapon Saurus Scar-Veteran Enchanted Shield, Light Armour, Luckstone, Sword of Strife Skink Priest Dispel Scroll, Lore of Beasts Core (649pts) 39xSaurus Warriors Champion, Musician, Standard Bearer 10x Skink Skirmisher 10x Skink Skirmisher, Javelin and Shield 10x Skink Special (554pts) 5x Chameleon 26x Temple Guard Musician, Standard Bearer 3x Terradon Rider Rare (460pts) Ancient Stegadon Sharpened Horns 2x Razordon Hunting Pack Salamander Hunting Pack Scarvet on Foot supports the Saurus (Last game my 35 Saurus without hero got slaughtered by a horde of Gor with Beast Banner, so I added some more punch), Scarvet on CO starts in Temple Guard and intercepts stuff with Stomps. Center stays back and lets the Slann do what he does best while he swaps his spells depending on the matchup. The blowpipe skinks are there to make Hand of Glory more of a threat. The Steg acts as Sledgehammer and to make Monstrous Inf/Cav think twice about coming anywhere near me. The rest acts as redirector killer/warmachine hunter/redirector and to soften stuff up. Any comments and suggestions would be greatly appreciated.