Been working on this new list for a while. I usually run a strong magic list, but Ive been dying to use my carnosaur (hopefully effectively). Lord: Kroq-Gar Heroes: Skink Chief On Anient Stegadon + Stegadon War Spear Skink Priest on Ancient Stegadon + Level 2 Wiz +Plaque of Tepok +Talisman of Protection +Powerstone Saurus Scar-Vet on Coldone + War Banner (BSB) Core: 2x Skink Skirmisher x10 1x Skink Skirmisher x10 + Brave Jungle Swarms x4 Special: Cold One Cavalry x8 +Champ, Banner, Music + Jaguar Standard Rare: 2x Salamander +extra handlers My friend is using WOC, and I know they can overpower most of my units in close combat. Most of my units are cheap distractions to split up his forces, and when the opportunity arrives, to charge with my cold one cavalry (w/ kroq-gar & scar-vet in it) and with both stegadons (nearly 4/5ths of my points). A unit hit with all of these models will take 3 D6 + 2 impact hits to soften them up, followed by a grand total of of 40 attacks! My side of the combat should have 1 rank, 1 standard, 1 battle standard, an additional 1 for war banner, probably outnumber (US 44!), and KroqGar's wounds count as double for combat result. Hopefully this will force a flee from outnumbering fear and I can charge into another unit repeating the process. So, does anyone have any suggestions?
Never used special characters so can't really say much about him, but he pays 280 pts for his two magic items (which are avarage at best), a 5+ ward and +1A on the mount, which makes this character seem extremly overpriced (at least on paper). Did you forget to right it or why no shield & Light armor on the scar vet? Pretty essential imo. I don't really see the point of a offensive skink priest, if you are facing WoC with gateway you absolutly want as many DDs and scrolls as possible, a single gateway has a decent chance of 1-shotting your general (7 S7 attacks does 1-2 wounds on kroq and 4 wounsd on his mount). My suggestion would be either lvl 2 for DDs and then 2x Scroll or Scroll + Diadem. Where do you plan to stick your BSB? With the cav? I like the skinks but the lack of Saurus does hurt your army. You have no solid anchor type fighting unit, which is a serious problem as if you dont have anything that can tank then you should never be able to get a flank charge off (and WoC are hard as nails in the front). I dont see the point of junge swarms either. A single swarm can be a good annoyance / diverter for 45 pts but 180 pts worth of swarms with the fighting capability equal to Zombies (without the static CR....). Everything (thats worth holding up) in the WoC list will destroy them in a single round of combat. With Kroq-Gar these are Core, not special. 8 is a pretty strange number how do you plan to run them? 5x2 with Krog in them? In any case you are better off with a unit of 5-6, paying 105 pts for 1 rank that will most likley be gone when they get into combat anyway is pretty dumb. I assume you play them as 2x single salamander packs? No use in playing a big unit when you have rare slots to split them up (that might be your intent but its not really clear in the wording). Overall the list lacks a solid fighting unit. It also has a lot of wasted points. 3 CoCs, 3 swarms and the skink brave can be traded for a unit of 18 Saurus with FC and spears, which will do much more good. Dropping Kroq-Gar down to a regular oldblood on carno with some nifty equip should free up points for another unit of 12 saurus with spears.
Alright, so I made a few mods and will answer your questions Lord: Saurus Oldblood + Carnosaur, Light Armor, Scimitar of Sun, Shield of Mirror, Talisman of Protection Heroes: Skink Chief +Anc Steg, Steg War Spear Skink Priest + Anc Steg, 2x Dispel Scroll, Lvl 2 Wiz ScarVet +Cold One, Warbanner (BSB), light armor & Shield, Great Weapon (forgot to type them last time) Core: 3x Skink Skirmisher (11 per unit) Saurus Warriors (18) Jungle Swarms (3) Special: Coldones (8) + Champ, Banner, Music, Jaguar Standard Rare: 2x Salamanders (1) + Extra Handler Decided to go against Kroq-Gar to free up the points, pretty much putting it all into a 3x6 saurus warrior unit. I plan to play the Coldones 2x6 with one missing from the back, with carnosaur and bsb both in the unit. with 6 i can get all characters and command squad in the fight. I want to keep alot of coldones in the unit for overwhelming his units with fear and outnumbering. Especially since now im going to run the skink priest around the battle instead of in it. Considering giving him the wardrum instead of what he has now, but your right about the dispell scrolls, WOC have some very scary spells, and he might bring a good magic list since I usually play one. The Salamanders will be 2 seperate units and as far as the jungle swarms go, Ive had good luck with them so far. I have a lot of terrain, so their skirmishing is helpful, and if i can get the charge, I focus theyre attacks on champions and characters. 10 to 15 poisonous attacks can work out quite well, and now theyre a little cheaper since I dropped one.
swich the GW on the scar-vet with a halberd. its cheaper, doesn't strike last and its the same bonus (+1 str) as for the priest... i'd rather go for didaem of power and dispell scroll but 2 scrolls might be better in some cases as for the COC's...i think 11 is way too much for a unit. you might have US 22 with it, but i wonder how often that will be helpfull. with 2 S5 attacks per saurus and 1 S4 attack per cold one you should break any unit without any problems, even win so hard that he has to roll snake eyes. you just invest points to make sure that happens... but thats way too many points imo. not to mention that if he manages to tie that unit up you're screwed. even a giant charging that unit would probably make it stand its ground a few turns