8th Ed. 2500 point list, help needed

Discussion in 'Lizardmen Army Lists' started by Angrymiguel, Oct 26, 2010.

  1. Angrymiguel
    Jungle Swarm

    Angrymiguel New Member

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    I am going to a Tournament in a few weeks and am quite new to Lizardmen.

    The rules restrict me to max 2 models with Thunderstomp, no Duplicate rare choices over 100 points, no power dice over 12 total used during the magic phase and a few other things like no powerscroll.

    This is the list that I have been considering using. My main question is about the 3 wizards. Is that overkill?

    I would appreciate some advice and constructive criticism.



    2500 Pts - Lizardmen
    Lord
    Slann Mage-Priest (Battle Standard Bearer) Composition: Lord
    General; Battle Standard Bearer
    Forbidden Rod
    Banner of Eternal Flame
    Focus of Mystery
    The Focused Rumination

    Heros
    Skink Priest
    Level 2 Upgrade;
    Dispel Scroll
    Cloak of Feathers

    Skink Priest

    Ancient Stegadon
    Engine of the Gods
    Cube of Darkness

    Core
    Skink Skirmishers 10


    Skink Skirmishers 10

    Saurus Warriors 24
    Musician Mus; Standard Bearer Std; Hand Weapon; Shield;

    Saurus Warriors 18
    Musician Mus; Standard Bearer Std; Hand Weapon; Shield;

    Special
    ×Temple Guard 19
    Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Light Armour; Shield; Scaly Skin
    Revered Guardian 1
    Hand Weapon; Halberd; Light Armour; Shield
    Razor Standard

    Chameleon Skinks 7
    Hand Weapon; Blowpipe; Aquatic; Scouts; Skirmishers

    Chameleon Skinks 7
    Hand Weapon; Blowpipe; Aquatic; Scouts; Skirmishers

    Terradon Rider 4
    Hand Weapon; Javelin; Flyer

    Rare
    Salamander Hunting Pack 1

    Skink Handlers 4


    Salamander Hunting Pack 2

    Skink Handlers 6


    Do NOT post rules for items/abilities! Also, don't put all the weapon options in there (read: don't copy/paste directly from army builder). We all know Saurus have a scaly skin, and that skinks are aquatic etc...etc...
     
  2. jormi_boced
    Ripperdactil

    jormi_boced New Member

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    Which lore on your Slann?
     
  3. Angrymiguel
    Jungle Swarm

    Angrymiguel New Member

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    Life is my lore for now. I also like light. If I took light I would switch in cupped hands instead of the forbidden rod on the slaan.
     
  4. Nighteyes
    Jungle Swarm

    Nighteyes New Member

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    I would take the cupped hands over the forbidden rod regardless. It's less points, your going to do a lot more damage with it and it also offers your slann added protection against a miscast.
     
  5. jormi_boced
    Ripperdactil

    jormi_boced New Member

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    It is more points and I would I think the forbidden rod will probably do as much "damage" as cupped hands. If there are no casters across the board cupped hands will give you a 5 in 6 chance of avoiding a miscast one time. If you have Lore of Life you will be getting that anyway probably from Throne of Vines.
     
  6. Angrymiguel
    Jungle Swarm

    Angrymiguel New Member

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    I was thinking that the Life attribute would be perfect to heal up the d3 wounds(less my 4+ ward) from the Forbidden Rod.

    If I had light, I was more worried about getting double 6's and blowing up my temple guard.

    The Forbidden Rod is 10 points cheaper than Cupped Hands.

    Do you guys think I should cut a skink priest for more saurus or not?
     
  7. Hiv0r
    Chameleon Skink

    Hiv0r New Member

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    pretty sure the rod is 35 points and cupped balls is 45 points
     
  8. Nighteyes
    Jungle Swarm

    Nighteyes New Member

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    Yeh you guys are right, I misread thinking you were talking about the feedback scroll.
     
  9. Raiderbas
    Skink

    Raiderbas New Member

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    I would say you made a quite good list. A lot of heroes though. But still enough core. I would say you did it very well if you just started with Lizardmen. I miss cold ones and maybe a normall Stegadon as an artillery weapon. I think you used too much skinks(chameleon and normal) Your army is quite moveable but the skinks are not that strong and in small groups (10-10-7-7) they are going to die a lot in close combat with the regular units like orc boys and gors.
     
  10. Raiderbas
    Skink

    Raiderbas New Member

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    Also a lot of magic. Maybe you should replace one skink priest in a chief or scar vet
     
  11. Angrymiguel
    Jungle Swarm

    Angrymiguel New Member

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    How about this instead.

    Slaan - General, BSB, Lore of Light
    Cupped Hands
    Flaming Banner
    Focus of Mystery - Loremaster
    The Becalming Cogitation - enemy wizard discards 6's
    The Focused Rumination - extra spell dice

    EOTG - level 2 Skink Priest with Dispel Scroll

    24 Saurus with spears + Musician and Standard Bearer

    24 Saurus with HW, Shield + Musician and Standard Bearer

    10 Skink Skirmishers

    8 Chamo Skinks

    8 Chamo Skinks

    5 Terradons

    20 Temple Guard with full command and Razor Banner

    2 Salamander Hunting Pack
    6 Handlers

    1 Salamander Hunting Pack
    4 Handlers
     

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