Lords-610 Slann-370 -Focused Rumination -Focus of Mystery -Cupped Hands of the Old Ones (Either lore of light or life) Saurus Old Blood-240 -Sword of Bloodshed -Armour of Misfortune Heroes-240 Skink Priest-90 -Level 1 -Dispel Scroll Saurus Scar-Veteran-150 -Orge Blade -Enchanted Shield -Cold One Core-610 40 Saurus-470 -Musician -Standard Bearer -Champion -7x6 11 Skink Skirmishers-77 -Skirmish 11 Skink Skirmishers-77 -Skirmish Special 591 20 Temple Guard-381 -Musician -Standard Bearer -Sun Standard of Chotec 3 Terradon Riders-90 5 Chameleon Skinks-60 -Skirmish 5 Chameleon Skinks-60 -Skirmish Rare 435 Ancient Stegadon- 275 4/1 Sal HP-80 -Additonal Handler 4/1 Sal HP-80 Additional Handler Point total-2500 Just basically wondering what people think. I'm pretty open to anything, I'm not sure how this list plays and I've yet to actually play any games with lizardmen, so I'm really not sure what works really well and what doesn't. And I am very willing to do a total overhaul
Seems a reasonable list, maybe a bit short of a third combat unit? Though the steg can do some damage The main thing I would change are your hero set ups, The old blood should be given a shield to give him a 1+ save, I would swap the sword of bloodshed for the sword of strife, and use the remaining point to get the dawnstone, So that would be 7 strength 5 attacks 1+ Rerollable armour save 5+ ward save The scar vet I would totally change For s +2 strength you can use a great weapon for far less points, I would recommend something like Great weapon, light armour, Cold one Venom of the firefly frog charmed shield (for shooting only) or a dragonhelm And a luckstone (or dawnstone if you don't take it only the old blood) So that is 4 strength 7 magical poison attacks 1+ armour save with a re roll
Thanks for your response! I've implemented them and they make just so much sense. I'm not really sure why I didn't have that set already Again, thanks, I'm really excited to play the list!