8th Ed. 2500 point tournament list. need advice

Discussion in 'Lizardmen Army Lists' started by badfox7, Mar 23, 2014.

  1. badfox7
    Jungle Swarm

    badfox7 New Member

    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    0
    Have a 2500 point list that I think I am going to bring to an upcoming tournament and I want some last minute advice on what you guys think and if I should change anything. Here it is.

    Slann mage priest, harmonic convergence, reservoir of eldritch, focus of mystery, higher state of consciousness, obsidian amulet, egg of quango, warrior bane, dispel scroll, bsb, standard of discipline

    Scar vet, cold one, great weapon, armor of destiny

    Scar vet, cold one, light armor, great weapon, dragon helm, dawn stone

    Scar vet, light armor, enchanted shield, dragonbane gem, crown of command

    Scar vet, shield, glittering scales, sword of might, potion of speed

    2x10 skink skirmishers with blowpipes

    42 saurus warriors full command

    8 cold one riders, spears, full command

    3 ripperdactyls with a champ

    Ancient stegadon, sharpened horns, engine of the gods

    Let me know what you guys think.
     
  2. GhostWarrior
    Cold One

    GhostWarrior Member

    Messages:
    131
    Likes Received:
    19
    Trophy Points:
    18
    Hi badfox, and welcome to the Forum!

    Some items that might help our responses regarding your list:

    You say its a tournament - is this a 20-0 system? W/L/D? Will objectives be involved? Is it a 1 or 2-day tournament, and ~how many players? All would effect my comments towards your list :)

    But, regardless of that, in general:

    I worry about the huge Saurus unit that is going to hold the Slann and 2 Vets (assumption). I think there are plenty of armies that would be licking their chops at such a setup. Death magic has tended to be very prevalent at many of the GT's across the globe, though your local meta may be different. An Ogre Gut star would also like to face this unit - and your ability to redirect for any length of time is minimal (terrain dependent).

    On the Scar Vets - with 4 of them, I truly believe that 1 of them should be carrying the Other Trickster's Shard. I value that item as being especially key in the current tournament environment. With Elves (both High and Dark), Warriors, and Daemons having access to an abundance of Ward Saves (and some really good ones too), having an item that can help reduce Ward save effectiveness is key. I would recommend putting it on your Dawnstone/Dragonhelm dude - it fits in perfectly. That guy can solo Warlocks if he gets the chance! He is actually the first Scar-Vet build in each of my lists (2k and up).
     
  3. badfox7
    Jungle Swarm

    badfox7 New Member

    Messages:
    2
    Likes Received:
    0
    Trophy Points:
    0
    Hey thanks for the reply. The tournament is a 20-0 system where you get a free giant and the scenarios involve the giant. The slann is ethereal so it will be by itself behind the saurus block. My strategy is for the cold one unit to try to flank the death stars and the ancient stegadon with impact hits causing d3 wounds each and thunderstomps and magic to soften them up and then my sautus horse backed with magic to finish them off. I like the idea of the other tricksters shard. I will have to see if I have room for it.
     

Share This Page