Hi all, So far, with the new book, I have played 6 games, got destroyed in each one. I am a fairly experienced player, so just need to find the right build for me. All my previous lists used a tooled up Slann, so this is my first attempt at an Old Blood list. Old Blood on Cold One with light armor, great weapon, stegadon helm and talisman of preservation Scar Vet BSB on Cold One with light armor, great weapon, dragon helm, iron curse icon and talisman of endurance 2 Skink Priests, level 2 with beasts, one with dispel, one with cube 39 Saurus with spears & full command 10 Skink skirmishers with jav & shield 2 units of 10 Skinks with jav & shield 13 Cold Ones with full command and spears 6 Chameleons Bastiladon Ancient Stegadon with EOG 3 Razordons What I found in my previous games was the new army lacks hitting power. This list has several redirectors and 2 main combat blocks. The Lord and BSB will go in the Cold Ones, the priests will either go own solo or I will put one in the Saurus ( at the end) and 1 will go in one of the Skink units, depending on how much shooting I am facing. Thanks in advance for any input. Dave.
I have not seen cold ones do anything but fail. I think they bring too little hitting power for too few points. If you are going to try it, the stubborn crown is a must for any cav bus. -Matt
Or you run 3+ combat characters. I would drop the Saurus if you are running a cold one bus; they aren't going to be able to keep up, so they don't function well with cold ones. A Skrox unit and skirmishers/min size cohorts would be better in this type of army. CoC hit pretty hard compared to most cav, and are reasonable for the points. With lore of beasts, you can easily make the unit hit way harder using wyssan's (4+ attacks/model in the front rank at strength 5 is quite a bit.) or savage beast (8 strength 10 attacks can kill a tank in 2 rounds rather easily). They have more attacks than Chaos knights for 10 less points at the same strength. The only things that make them weaker are the armor save, weapon skill, and initiative, and those weaknesses can be made much more manageable with magic.
Thanks for the input guys, I may just rethink this build, since for about the same points, I can get a unit of 30 TG with a magic standard Dave
I too fear a Saurus Cavalry bus wouldn't work out too well, but curiosity is making me say run with it anyway and give us a battle report! I'd go with the ward save armors over the ward save talismans. They cost about the same and are one of the only ways we can get magic armor. For the Old Blood, Glittering Scales + Fencer's Blades makes him very hard to hit. Might also be worth looking into giving your Old Blood a Dawnstone or the Egg of Quango (to start your massive bus off with a bang!)
I am having the same problem mate, tooled up slann lists are ok but we seem to lack any killy units. I am going to chop and change my heroes and lords to see if when we get in comabt we can actually kill things. I am very interested to hear how your cold one bus runs, I personally (in the previous book) had a lot of success with these bad boys. My only concern would be that any general will be able to identify that as the main threat and nuke it with magic/shooting or tie it up with chaff and burn it down. I suppose that can be daid about any hard hitting unit though. Let us know how you get on.
Cold One Cav have worked for me in the new book (and I ran them under the old book as well). You have a good build on the Oldblood, although I prefer the BSB to have a 1+ armor save and the Skavenpelt Banner. I think you can save some points making your Skink Priests level 1. The spell that really matters is Wysan's Wildform anyway, and the rest of your power dice can be thrown through the Bastilodon. My main criticism though is that the unit is too big. You don't need 13 plus characters. I find that a unit of 8 plus two characters hits plenty hard. The points you save can be used to diversify your army and add more threats your opponent has to deal with.
Yeah, points saved can buy you a 2nd unit of 8, 2 more characters, and some flyers to chase down fleeing units. -Matt
Dyvim, thanks for your input, I think I'll give the smaller unit a try and use the points saved to for either more redirectors or maybe another flying unit. Dave