Hello, I'm a fairly new lizardmen player and I've been fiddlin around with alot of different lists. This following one seems like alot of fun to play but I'd like some outside perspective on it. Worth noting it's built using the composition template for warhammer fantasy battles. Lords 462 PTS Saurus Oldblood (General) Carnosaur Armor of destiny Carnosaur Pendant Dawnstone Great Weapon Heroes 541 PTS Scar Vet #1 Cold One Light Armor Shield Scimtar of the sun resplendent Scar Vet #2 Cold one Light Armor Shield Sword of Strife Venom of the Firefly Frog Skink Priest Diadem of Power Level 2 Skink Priest Dispel Scroll Level 1 Core 625 PTS 24x Saurus Warriors 6x4 Spears FC 24x Skinks 5x5 Jav + Shield Standard Musician Lvl 2 Skink Priest goes with this one. 12x Skink Skirmisher Blowpipe Lvl1 Priest Goes here. 12x Skink Skirmisher Blowpipe Special 797 PTS 6x Chameleon Skinks 8x Cold One Cav FC Scar vet #1 goes here. 7x Cold one Cav FC Scar vet #2 goes here. 3x Terradon Riders Brave Rare 75 PTS Salamander 3 Handlers Total: 2500 pts Comp: 15.6 While i know the Carnosaur leaves something to be desired i think it could be a fun list to play. Feel free to give me some pointers on how to improve it.
Love the list! Looks like great fun, and (in my very noob opinion) competitive. A very mobile list. Something maybe worth thinking about might be to remove the unit champions for the cold one cavalry, squeeze some points from somewhere else, and add enough cavalry to make at least 2 full ranks. That way, they'll disrupt ranks if they get a flank charge off (which they should), assuming they don't lose any before you get there (which they probably will ) Plonking the flaming banner on one of the cold one units wouldn't hurt either. Only other thing, is that the skink cohort unit is going to lose combat resolution by a lot, and you'll have to pick its battles carefully to ensure steadfast.
The group of skinks is only gonna stand in the back running around with their musician and standard and survive. They're really only there to protect the priest. But i see your point, I'll see what i can do. Edit: If i remove the champions from the Cold one groups and remove my 6 Chameleon skinks i can have 9 Cold One Riders in each group + the scarvets which would make them have 2 ranks, not sure if it would be worth it though.
I'm a returning player and haven't touched my lizards in 8th yet but I'll offer my $.02 If you are only using your skink units to protect the priests, they don't need banners, or that many skinks. 10-15 will give him look out sir for a good while barring a good template hitting them. The banner on the unit is just giving a banner away, since you will lose combat to almost anything and if you succeed in avoiding combat you wasted the points. If you just need the points to meet core minimum I'd channel those into the saurus unit since it will see combat and a few exctra bodies might matter there. Love the carnosaur, on reliability alone I am thinking of building my new list around him instead of a slann. really can't imagine taking a killy lord without it. Have you considered sticky carnosaur in a cold one unit, then dropping one of the cold one heroes and using the points to buff the units numbers? I don't have the math in my head but I'll bet you could get both units to 10 or even 11 that way and you wouldn't have to give up your chamelions.
I love cav. lists. They are fun with out being too "competitive". I like your old blood, good and killy. There might be better was to equip you Vets. I see what you're trying to do with truck-loads of S5 attacks. A more efficient build for Vet 1 would be Fencer's Blades, Dragon Helm and Ironcurse Icon. Most rank and file units will be hitting you on 5+ and your AS stays at 1+ and you will still have 5 S5 attacks hiting almost everything on 3+. Also you give your unit the 6+ ward vs. warmachines. For Vet 2 swap the Sword of Strife (which can't be used with VotFF) with a GW (which can) and give him Armor of Fortune. AS remains 1+ w/ 5+ ward. IMHO 4 S7 poisoned attacks are better than 6 S5 attacks. The Saurus unit doesn't seem to fit this army. They are very slow and wont be able to support your OB, who will have to charge and get into combat to avoid canons and what not. If you have the models I would suggest 2 Skrox units with, a minimum of, 17 Skinks and 2 Kroxigors with musicians and standards. These units are fast, have +4 SCR, have krox giving you can-opener/monster-bashing support. They are also immune to fear, stomps and thunder-stomps. Add a few more skinks, for 50 pts a rank, if you want/need to be steadfast. Besides with thier speed and ranks, these are the guys you want to flank with. Skirmishers and Chameleon are great, Terradons I never use so I can't comment and Sallies are the Best! For the Cav. I'd go with 2 units of 5 with musicians and maybe standards or go big with at least 8 FC and a magic banner of your choice. Two units of 10 are just too expensive and wont have the extra rank for long so either make towo cruise missle units to cart the Vets around or make a desent sized hammer and combo charge with the OB and shoot through units. I hope I was at least a small bit of help. Good luck!
I like the idea of slapping both vets in one bigger cavalry unit. Especially if you give it Huanchi's, the banner of swiftness, or the jaguar standard! Lizardmen are the most reliable army that can tactically flee. Cold blooded makes this the case, and a BSB magnifies the effect massively! I'd put it on the best defended vet. Skink cohorts are fast, but skirmishers are like lightning on the battlefield. Skirmishers are better priest bunkers IMHO. I like the Dispel scroll, but I love the cube of darkness for 15 points more. Especially if I don't have any RiP spells. I agree with the last post about the vet builds (although I might take the burning blade instead of fencers for flaming attacks). Also about Skrox to keep up. Just my $0.02.