8th Ed. 2500 points vs daemons of chaos

Discussion in 'Lizardmen Army Lists' started by AllSeeingWraith, Mar 30, 2014.

  1. AllSeeingWraith
    Skink

    AllSeeingWraith New Member

    Messages:
    24
    Likes Received:
    0
    Trophy Points:
    0
    I have a big match against my biggest rival on thursday, daemons of chaos. This will be my first match past 1500 points.


    Lords

    Slann
    -harmonic convergence, channeling staff, BSB with standard of discipline
    -lore of light

    Heroes

    Skink Priest
    -level 2 beasts
    -dispel scroll

    Skink Priest
    -level 2 beasts

    Skink Chief
    -Ripper mount
    -Ogre blade and enchanted shield

    Core

    Saurus Warriors
    -29 saurus w/ spears and full command

    Saurus Warriors
    -29 saurus w/ spears and full command

    Special

    Bastilidon

    Bastilidon

    Temple guard
    -30 temple guard w/ full command
    -champ has the magic sword that gives Initiative 10

    Rare

    Stegadon
    -Sharpened horns and EoG

    opponent plays all the gods except slaanesh.

    recently got a bunch of tzeentch stuff including a messed up tactic which has screamers flying zig zags over my lines.

    Recently He has acquired a soul grinder and be'lakor

    thoughts?
     
  2. Crillaz
    Cold One

    Crillaz Member

    Messages:
    138
    Likes Received:
    6
    Trophy Points:
    18
    I think you should remove one skink priest and maybe lower the other to level 1. If I was you I would also remove at least 1 basti. With that much magic you will not be able to use everything anyways.

    If you lessen magic you could afford 2 cowboys instead. I think other tricksters shard on one of them could be good, to negate their ward.

    I played against demons yesterday, and I must say that the ones doing the big job was skink skirmishers. So i would use that, maybe 4*10 with jav and also some cohorts. If I was you I would remove one or maybe both of the saurus blocks since you already have a big block of TG. Skirmishers and cohorts instead for me.

    If going saurus what do you guys think of bringing jungle swarms for poison? Is it worth it?

    Good luck with the game.

    /Crillaz
     
  3. AllSeeingWraith
    Skink

    AllSeeingWraith New Member

    Messages:
    24
    Likes Received:
    0
    Trophy Points:
    0
    Took your advice and saw your logic in lowering levels, was able to fit in a second cowboy and gave the slann some help dispelling shit.

    Also liked your logic on skinks but i only have 36 so i went with 3 groups of 10 with blowpipes.

    reason i'm doing 2 bastilidons and 2 priests is because i know he'll target the bastilidons first (he hates them). So the idea is that the skinks act as forward observers for slann magic bolts.


    Lords

    Slann
    -harmonic convergence
    -channeling staff
    -Becalming cognitation
    -BSB w/ Standard of Disicpline

    Heroes

    Skink priest
    -dispel scroll
    -level 1 beast

    Skink Priest
    -level 1 beast

    Skink Chief
    -Sword of might
    -Gamblers armour

    Skink Chief
    -ogre blade
    -enchanted shield
    -ripper

    Troops
    saurus warriors
    -35 spears w/ full command

    10 skinks

    10 skinks

    10 skinks

    Special
    Bastilidon
    Bastilidon
    Temple guard
    -30 temple guard w/full command
    -champ has initiative 10

    Rare
    Ancient Stegadon
    -Sharpened horns and EoG
     
  4. Crillaz
    Cold One

    Crillaz Member

    Messages:
    138
    Likes Received:
    6
    Trophy Points:
    18
    :)

    Good luck
     
  5. AllSeeingWraith
    Skink

    AllSeeingWraith New Member

    Messages:
    24
    Likes Received:
    0
    Trophy Points:
    0
    Second list worked really well against daemons, i slaughtered my opponent.

    Ended up facing:

    Be'lakor
    Sorcerer on a disk
    Pink horrors
    bloodletters w/herald of khorne
    Soul Grinder w/claw that does d6 auto wounds or something like that.
    cannon on chariot
    plaguebearers
    2x 3man groups of flying tzeentch daemon things


    battle of the war was in the middle of the field, bloodletters charged a unit of forward deployed skinks, overran and ended 1 inch from running into my saurus spears on the hill.

    next turn i charged him from the front with the saurus and got a flank charge with my temple guard and slann.

    Next round the soul grinder charges the temple guard's front and then be'lakor charges them in the rear.

    all was looking bad untill my slann cast the spell that gave my guys +1 attack and ASF in which the battle was quickly won and my opponent threw in the towel since i destroyed most of his army/his heavy hitters and all i had lost was 2 units of skinks.


    we had an argument about him targeting my slann in the temple guard with his claw. It had a special rule that allowed it to instantly grab a target if it failed an iniative test. Then it could auto wound. I thought look out sir and him being in the second rank would negate this but i was wrong according to him. To be fair we are both new to the rules and warhammer fantasy. Some rule help on this would be nice.

    You were correct as well to the amount of magic items i had being too much. So later on i might take out a bastilidon or something. Only guy casting magic was the slann to buff combat and to cast missiles through the skink priests (which my opponent ignored). So maybe no bastilidons while a slann with light magic is in my list or maybe not two. I would say ditch one of the two priests. Also the chiefs never got into combat, it was so sad. They flew in the back to flank and rear charge and the game was ended.
     
  6. Crillaz
    Cold One

    Crillaz Member

    Messages:
    138
    Likes Received:
    6
    Trophy Points:
    18
    Congratz to your win. :)

    I would spend some of the magic points on fighty characters. Old bloods and scar vets on cold ones are fast and hard hitting if you kit them correctly. They can also be very hard to kill (that is if you don't engage them to a blood thirster or so).

    /Crillaz
     
  7. Crillaz
    Cold One

    Crillaz Member

    Messages:
    138
    Likes Received:
    6
    Trophy Points:
    18
    Forgot to say that "egg go quango" is really fun to play with. With some luck it can also be very efficient if used in the right moment. A skink chief can be good to use as bearer. Or maybe an old blood since you will be able to afford some additional magic items as well.

    /Crillaz
     
  8. AllSeeingWraith
    Skink

    AllSeeingWraith New Member

    Messages:
    24
    Likes Received:
    0
    Trophy Points:
    0
    The Egg go quango seemed like a really fun idea, i think if i drop a priest next time i can buff up my two chiefs. Take out one bastilidon and put in a scar vet.
     
  9. heuningby
    Saurus

    heuningby Member

    Messages:
    89
    Likes Received:
    1
    Trophy Points:
    6
    Congrats on your win :)

    You should try Lord Kroak sometimes. Very nice against any Daemon, undead or nehekharian army
     

Share This Page