8th Ed. 2500 pt list vs Skaven

Discussion in 'Lizardmen Army Lists' started by cyanhawk, Aug 18, 2011.

  1. cyanhawk
    Chameleon Skink

    cyanhawk New Member

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    Hey all. I'm looking for some advice on an army list. A friend of mine is going to play in a local tourney. He would like to have a practice game with me using the toughest Lizard army I can put together. He plays skave and I know that he will have a Grey Seer and a big unit of monks with a furnace. I also know that when he deploys theres almost no room left on the board to deploy scouts on his back line. 2500 pt limit here is what Ive come up with, with a brief description of the purpose of the units after words.


    Characters
    Slann General BSB
    focus of mystery (Life), Becalming cogitaion, Focused Rumination
    Cupped hands, Curse charm of tepok, Standard of discipline

    Scar Vet
    LA, Shield, Sword of Strife, Dragonhelm

    Core
    28 Saurus warriors Full command
    28 Saurus warriors Full command
    10 Skink Skirmishers
    10 Skink Skirmishers

    Special
    7 Chameleons
    7 Chameleons
    26 temple guard Full command
    Banner of Eternal Flame, Ironcurse Icon

    Rare
    2 Salamanders 8 handlers
    2 Salamanders 8 handlers


    Explanation:

    Knowing that his grey seer is his only caster over lvl 1 I deploy my temple guard unit with slann and scar vet as close as possible and try to get into the 24" becalming range to make him throw extra dice at every spell.

    The skink priest goes in with the skink skirmishers. His sole function is to use the cube to try and end the skaven first magic phase as quickly as possible if the slann is out of range or to block the first 13th spell.

    The skink krox and saurus block are flank protection for the temple guard with the skink unit going after the inevitable abom.

    The salamanders are there to cause panic tests on slaves and clan rats.

    If I can find room on the board the chameleons will attempt to kill his warp lightening cannon. If he has it blocked they will deploy in front of the big unit of plague monks and focus all their shots on the furnace. If charged they flee.

    The main purpose of this list isnt necessarily to beat him, but it is to show him some of the ways people might try and take out his toys. Our normal gaming group consists HE, VC, TK, LM, WoC, and his skaven. I normally dont play with a slann as buffed as this one.

    Any tips would be appreciated.
     
  2. vict0988
    Cold One

    vict0988 Member

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    heeey.

    What is your gain from lodestone? really all of his spells that are dangerous for slann dont allow ward saves, and i dont think he will use plague on TG. Curse charm is a waste as he simply cant miscast when within 24 of slann, and you roll the result for the cupped hands so no use their either. your skrox do NOT get into abom they simply wont! You know why? well lets just take my gaming opponent for example. (skaven) he has 2 badass hordes and 2 busses tahts 4 units and then he has abom and doom wheel you have 3 units while the enemy has between 5-7 (doomwheel and sallies not counted) that means he gets maybe slaves or clanrats into skrox. As long as the enemy has the most units he chooses which units fight! Fenchers blades are unneded as nothing can hit him hard enough to kill him and the things that can you dont bring..... i suggest him putting on some armour hopefully you did but just did not bother writing? also to make up for that he is outnumbering you you could take crown of command put him on a cold one take charmed shield instead of dragon helm. You only need 26 TG as slann fills for 4. I suggest you not taking skrox as if they get into combat with an elite unit (well skaven elite) they will be crushed, instead take saurus. also cupped hands is not really needed maybe take the cupe on him, and leaving the riest at home?
     
  3. cyanhawk
    Chameleon Skink

    cyanhawk New Member

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    Changes to this list have been updated in the original post.

    I agreed with your point about the lodestone, I had it as a little bit of protection in case he got a spell off before I could get regen on the TG.

    As you said he will definitely have more deployments than I will, the curse charm is there for when he puts his grey seer as far away from my slann as he can or if I can't get becalming on the grey seer that early. It will certainly work for his plague priest on the furnace if he tries to cast something there. I'm still keeping cupped as I have played too many games where I fluff the 2+ from throne.

    The scar vet did have armor I just didn't remember to type it out. Dragonhelm, light armor and shield give him a 2+. The Fencing blades were more for the extra attack, the ws 10 was just a bonus. Dropped that for +2 attacks.

    The skrox unit was a fast response team with mv 6. It was also a deployment that cant be 13th'd. Dropped them for 28 saurus with fc and more skirmishers. dropped a few temple guard and increase the unit size of the chameleons.

    At the moment I still want the cube so I'm stuck with a priest.
     
  4. vict0988
    Cold One

    vict0988 Member

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    the reason im saying you dont need cupe is becausand i have only failed once, (from the time the lizard book came out) it was on on cupped hands but its the same principle of 2+ but ok not everyone is evenly lucky. Now that list look rock solid in my eyes!
     
  5. cyanhawk
    Chameleon Skink

    cyanhawk New Member

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    I think we are playing our game this wednesday or thursday his tourney is this weekend. If anyone has any last minute suggestions please let me know. Otherwise I will try and take some pictures and post a battle report for it.
     
  6. cyanhawk
    Chameleon Skink

    cyanhawk New Member

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    Played the game last night. Will post a battle report with some pics as soon as I can.
     

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